Anyi Rao, Xuekun Jiang, Yuwei Guo, Linning Xu, Lei Yang, Libiao Jin, Dahua Lin, Bo Dai
Amateurs working on mini-films and short-form videos usually spend lots of time and effort on the multi-round complicated process of setting and adjusting scenes, plots, and cameras to deliver satisfying video shots. We present Virtual Dynamic Storyboard (VDS) to allow users storyboarding shots in virtual environments, where the filming staff can easily test the settings of shots before the actual filming. VDS runs on a "propose-simulate-discriminate" mode: Given a formatted story script and a camera script as input, it generates several character animation and camera movement proposals following predefined story and cinematic rules to allow an off-the-shelf simulation engine to render videos. To pick up the top-quality dynamic storyboard from the candidates, we equip it with a shot ranking discriminator based on shot quality criteria learned from professional manual-created data. VDS is comprehensively validated via extensive experiments and user studies, demonstrating its efficiency, effectiveness, and great potential in assisting amateur video production.
Ying Fu, Yu Li, Shaodi You, Boxin Shi, Linwei Chen, Yunhao Zou, Zichun Wang, Yichen Li, Yuze Han, Yingkai Zhang, Jianan Wang, Qinglin Liu, Wei Yu, Xiaoqian Lv, Jianing Li, Shengping Zhang, Xiangyang Ji, Yuanpei Chen, Yuhan Zhang, Weihang Peng, Liwen Zhang, Zhe Xu, Dingyong Gou, Cong Li, Senyan Xu, Yunkang Zhang, Siyuan Jiang, Xiaoqiang Lu, Licheng Jiao, Fang Liu, Xu Liu, Lingling Li, Wenping Ma, Shuyuan Yang, Haiyang Xie, Jian Zhao, Shihua Huang, Peng Cheng, Xi Shen, Zheng Wang, Shuai An, Caizhi Zhu, Xuelong Li, Tao Zhang, Liang Li, Yu Liu, Chenggang Yan, Gengchen Zhang, Linyan Jiang, Bingyi Song, Zhuoyu An, Haibo Lei, Qing Luo, Jie Song, Yuan Liu, Qihang Li, Haoyuan Zhang, Lingfeng Wang, Wei Chen, Aling Luo, Cheng Li, Jun Cao, Shu Chen, Zifei Dou, Xinyu Liu, Jing Zhang, Kexin Zhang, Yuting Yang, Xuejian Gou, Qinliang Wang, Yang Liu, Shizhan Zhao, Yanzhao Zhang, Libo Yan, Yuwei Guo, Guoxin Li, Qiong Gao, Chenyue Che, Long Sun, Xiang Chen, Hao Li, Jinshan Pan, Chuanlong Xie, Hongming Chen, Mingrui Li, Tianchen Deng, Jingwei Huang, Yufeng Li, Fei Wan, Bingxin Xu, Jian Cheng, Hongzhe Liu, Cheng Xu, Yuxiang Zou, Weiguo Pan, Songyin Dai, Sen Jia, Junpei Zhang, Puhua Chen, Qihang Li
The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.
Qun Ma, Xiao Xue, Xuwen Zhang, Zihan Zhao, Yuwei Guo, Ming Zhang
The advent of large language models (LLMs) has enabled agents to represent virtual humans in societal simulations, facilitating diverse interactions within complex social systems. However, existing LLM-based agents exhibit severe limitations in affective cognition: They fail to simulate the bounded rationality essential for bridging virtual and real-world services; They lack empirically validated integration mechanisms embedding emotions within agent decision architectures. This paper constructs an emotional cognition framework incorporating desire generation and objective management, designed to achieve emotion alignment between LLM-based agents and humans, modeling the complete decision-making process of LLM-based agents, encompassing state evolution, desire generation, objective optimization, decision generation, and action execution. This study implements the proposed framework within our proprietary multi-agent interaction environment. Experimental results demonstrate that agents governed by our framework not only exhibit behaviors congruent with their emotional states but also, in comparative assessments against other agent types, demonstrate superior ecological validity and generate decision outcomes that significantly more closely approximate human behavioral patterns.
Zihan Gao, Licheng Jiao, Lingling Li, Xu Liu, Fang Liu, Puhua Chen, Yuwei Guo
Neural Radiance Fields (NeRF) have been successfully applied in various aerial scenes, yet they face challenges with sparse views due to limited supervision. The acquisition of dense aerial views is often prohibitive, as unmanned aerial vehicles (UAVs) may encounter constraints in perspective range and energy constraints. In this work, we introduce Multiplane Prior guided NeRF (MPNeRF), a novel approach tailored for few-shot aerial scene rendering-marking a pioneering effort in this domain. Our key insight is that the intrinsic geometric regularities specific to aerial imagery could be leveraged to enhance NeRF in sparse aerial scenes. By investigating NeRF's and Multiplane Image (MPI)'s behavior, we propose to guide the training process of NeRF with a Multiplane Prior. The proposed Multiplane Prior draws upon MPI's benefits and incorporates advanced image comprehension through a SwinV2 Transformer, pre-trained via SimMIM. Our extensive experiments demonstrate that MPNeRF outperforms existing state-of-the-art methods applied in non-aerial contexts, by tripling the performance in SSIM and LPIPS even with three views available. We hope our work offers insights into the development of NeRF-based applications in aerial scenes with limited data.
Jing Tan, Shuai Yang, Tong Wu, Jingwen He, Yuwei Guo, Ziwei Liu, Dahua Lin
$360^\circ$ videos offer a hyper-immersive experience that allows the viewers to explore a dynamic scene from full 360 degrees. To achieve more user-friendly and personalized content creation in $360^\circ$ video format, we seek to lift standard perspective videos into $360^\circ$ equirectangular videos. To this end, we introduce Imagine360, the first perspective-to-$360^\circ$ video generation framework that creates high-quality $360^\circ$ videos with rich and diverse motion patterns from video anchors. Imagine360 learns fine-grained spherical visual and motion patterns from limited $360^\circ$ video data with several key designs. 1) Firstly we adopt the dual-branch design, including a perspective and a panorama video denoising branch to provide local and global constraints for $360^\circ$ video generation, with motion module and spatial LoRA layers fine-tuned on extended web $360^\circ$ videos. 2) Additionally, an antipodal mask is devised to capture long-range motion dependencies, enhancing the reversed camera motion between antipodal pixels across hemispheres. 3) To handle diverse perspective video inputs, we propose elevation-aware designs that adapt to varying video masking due to changing elevations across frames. Extensive experiments show Imagine360 achieves superior graphics quality and motion coherence among state-of-the-art $360^\circ$ video generation methods. We believe Imagine360 holds promise for advancing personalized, immersive $360^\circ$ video creation.
Zhenzhi Wang, Yixuan Li, Yanhong Zeng, Youqing Fang, Yuwei Guo, Wenran Liu, Jing Tan, Kai Chen, Tianfan Xue, Bo Dai, Dahua Lin
Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data, the inaccessibility of these datasets hampers fair and transparent benchmarking. Moreover, these approaches prioritize 2D human motion and overlook the significance of camera motions in videos, leading to limited control and unstable video generation. To demystify the training data, we present HumanVid, the first large-scale high-quality dataset tailored for human image animation, which combines crafted real-world and synthetic data. For the real-world data, we compile a vast collection of real-world videos from the internet. We developed and applied careful filtering rules to ensure video quality, resulting in a curated collection of 20K high-resolution (1080P) human-centric videos. Human and camera motion annotation is accomplished using a 2D pose estimator and a SLAM-based method. To expand our synthetic dataset, we collected 10K 3D avatar assets and leveraged existing assets of body shapes, skin textures and clothings. Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data. To verify the effectiveness of HumanVid, we establish a baseline model named CamAnimate, short for Camera-controllable Human Animation, that considers both human and camera motions as conditions. Through extensive experimentation, we demonstrate that such simple baseline training on our HumanVid achieves state-of-the-art performance in controlling both human pose and camera motions, setting a new benchmark. Demo, data and code could be found in the project website: https://humanvid.github.io/.
Le Thien Phuc Nguyen, Zhuoran Yu, Khoa Quang Nhat Cao, Yuwei Guo, Tu Ho Manh Pham, Tuan Tai Nguyen, Toan Ngo Duc Vo, Lucas Poon, Soochahn Lee, Yong Jae Lee
We present UniTalk, a novel dataset specifically designed for the task of active speaker detection, emphasizing challenging scenarios to enhance model generalization. Unlike previously established benchmarks such as AVA, which predominantly features old movies and thus exhibits significant domain gaps, UniTalk focuses explicitly on diverse and difficult real-world conditions. These include underrepresented languages, noisy backgrounds, and crowded scenes - such as multiple visible speakers speaking concurrently or in overlapping turns. It contains over 44.5 hours of video with frame-level active speaker annotations across 48,693 speaking identities, and spans a broad range of video types that reflect real-world conditions. Through rigorous evaluation, we show that state-of-the-art models, while achieving nearly perfect scores on AVA, fail to reach saturation on UniTalk, suggesting that the ASD task remains far from solved under realistic conditions. Nevertheless, models trained on UniTalk demonstrate stronger generalization to modern "in-the-wild" datasets like Talkies and ASW, as well as to AVA. UniTalk thus establishes a new benchmark for active speaker detection, providing researchers with a valuable resource for developing and evaluating versatile and resilient models. Dataset: https://huggingface.co/datasets/plnguyen2908/UniTalk-ASD Code: https://github.com/plnguyen2908/UniTalk-ASD-code
Yifan Shen, Zihan Zhao, Xiao Xue, Yuwei Guo, Qun Ma, Deyu Zhou, Ming Zhang
With the rise of service computing, cloud computing, and IoT, service ecosystems are becoming increasingly complex. The intricate interactions among intelligent agents make abnormal emergence analysis challenging, as traditional causal methods focus on individual trajectories. Large language models offer new possibilities for Agent-Based Modeling (ABM) through Chain-of-Thought (CoT) reasoning to reveal agent intentions. However, existing approaches remain limited to microscopic and static analysis. This paper introduces a framework: Emergence Analysis based on Multi-Agent Intention (EAMI), which enables dynamic and interpretable emergence analysis. EAMI first employs a dual-perspective thought track mechanism, where an Inspector Agent and an Analysis Agent extract agent intentions under bounded and perfect rationality. Then, k-means clustering identifies phase transition points in group intentions, followed by a Intention Temporal Emergence diagram for dynamic analysis. The experiments validate EAMI in complex online-to-offline (O2O) service system and the Stanford AI Town experiment, with ablation studies confirming its effectiveness, generalizability, and efficiency. This framework provides a novel paradigm for abnormal emergence and causal analysis in service ecosystems. The code is available at https://anonymous.4open.science/r/EAMI-B085.
Yaohui Wang, Xinyuan Chen, Xin Ma, Shangchen Zhou, Ziqi Huang, Yi Wang, Ceyuan Yang, Yinan He, Jiashuo Yu, Peiqing Yang, Yuwei Guo, Tianxing Wu, Chenyang Si, Yuming Jiang, Cunjian Chen, Chen Change Loy, Bo Dai, Dahua Lin, Yu Qiao, Ziwei Liu
This work aims to learn a high-quality text-to-video (T2V) generative model by leveraging a pre-trained text-to-image (T2I) model as a basis. It is a highly desirable yet challenging task to simultaneously a) accomplish the synthesis of visually realistic and temporally coherent videos while b) preserving the strong creative generation nature of the pre-trained T2I model. To this end, we propose LaVie, an integrated video generation framework that operates on cascaded video latent diffusion models, comprising a base T2V model, a temporal interpolation model, and a video super-resolution model. Our key insights are two-fold: 1) We reveal that the incorporation of simple temporal self-attentions, coupled with rotary positional encoding, adequately captures the temporal correlations inherent in video data. 2) Additionally, we validate that the process of joint image-video fine-tuning plays a pivotal role in producing high-quality and creative outcomes. To enhance the performance of LaVie, we contribute a comprehensive and diverse video dataset named Vimeo25M, consisting of 25 million text-video pairs that prioritize quality, diversity, and aesthetic appeal. Extensive experiments demonstrate that LaVie achieves state-of-the-art performance both quantitatively and qualitatively. Furthermore, we showcase the versatility of pre-trained LaVie models in various long video generation and personalized video synthesis applications.
Jiamin Cao, Lingqi Wang, Kexin Zhang, Yuting Yang, Licheng Jiao, Yuwei Guo
Road++ Track3 proposes a multi-label atomic activity recognition task in traffic scenarios, which can be standardized as a 64-class multi-label video action recognition task. In the multi-label atomic activity recognition task, the robustness of visual feature extraction remains a key challenge, which directly affects the model performance and generalization ability. To cope with these issues, our team optimized three aspects: data processing, model and post-processing. Firstly, the appropriate resolution and video sampling strategy are selected, and a fixed sampling strategy is set on the validation and test sets. Secondly, in terms of model training, the team selects a variety of visual backbone networks for feature extraction, and then introduces the action-slot model, which is trained on the training and validation sets, and reasoned on the test set. Finally, for post-processing, the team combined the strengths and weaknesses of different models for weighted fusion, and the final mAP on the test set was 58%, which is 4% higher than the challenge baseline.
Jingyi Ding, Chengwen Qi, Hongfei Wang, Jianshe Wu, Licheng Jiao, Yuwei Guo, Jian Gao
Current research has found that some deep neural networks exhibit strong hierarchical self-similarity in feature representation or parameter distribution. However, aside from preliminary studies on how the power-law distribution of weights across different training stages affects model performance,there has been no quantitative analysis on how the self-similarity of hidden space geometry influences model weight optimization, nor is there a clear understanding of the dynamic behavior of internal neurons. Therefore, this paper proposes a complex network modeling method based on the output features of hidden-layer neurons to investigate the self-similarity of feature networks constructed at different hidden layers, and analyzes how adjusting the degree of self-similarity in feature networks can enhance the classification performance of deep neural networks. Validated on three types of networks MLP architectures, convolutional networks, and attention architectures this study reveals that the degree of self-similarity exhibited by feature networks varies across different model architectures. Furthermore, embedding constraints on the self-similarity of feature networks during the training process can improve the performance of self-similar deep neural networks (MLP architectures and attention architectures) by up to 6 percentage points.
Shuangrui Ding, Rui Qian, Xiaoyi Dong, Pan Zhang, Yuhang Zang, Yuhang Cao, Yuwei Guo, Dahua Lin, Jiaqi Wang
The Segment Anything Model 2 (SAM 2) has emerged as a powerful foundation model for object segmentation in both images and videos, paving the way for various downstream video applications. The crucial design of SAM 2 for video segmentation is its memory module, which prompts object-aware memories from previous frames for current frame prediction. However, its greedy-selection memory design suffers from the "error accumulation" problem, where an errored or missed mask will cascade and influence the segmentation of the subsequent frames, which limits the performance of SAM 2 toward complex long-term videos. To this end, we introduce SAM2Long, an improved training-free video object segmentation strategy, which considers the segmentation uncertainty within each frame and chooses the video-level optimal results from multiple segmentation pathways in a constrained tree search manner. In practice, we maintain a fixed number of segmentation pathways throughout the video. For each frame, multiple masks are proposed based on the existing pathways, creating various candidate branches. We then select the same fixed number of branches with higher cumulative scores as the new pathways for the next frame. After processing the final frame, the pathway with the highest cumulative score is chosen as the final segmentation result. Benefiting from its heuristic search design, SAM2Long is robust toward occlusions and object reappearances, and can effectively segment and track objects for complex long-term videos. Notably, SAM2Long achieves an average improvement of 3.0 points across all 24 head-to-head comparisons, with gains of up to 5.3 points in J&F on long-term video object segmentation benchmarks such as SA-V and LVOS. The code is released at https://github.com/Mark12Ding/SAM2Long.
Hao He, Yinghao Xu, Yuwei Guo, Gordon Wetzstein, Bo Dai, Hongsheng Li, Ceyuan Yang
Controllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that serves as a cinematic language to express deeper narrative nuances. To alleviate this issue, we introduce CameraCtrl, enabling accurate camera pose control for video diffusion models. Our approach explores effective camera trajectory parameterization along with a plug-and-play camera pose control module that is trained on top of a video diffusion model, leaving other modules of the base model untouched. Moreover, a comprehensive study on the effect of various training datasets is conducted, suggesting that videos with diverse camera distributions and similar appearance to the base model indeed enhance controllability and generalization. Experimental results demonstrate the effectiveness of CameraCtrl in achieving precise camera control with different video generation models, marking a step forward in the pursuit of dynamic and customized video storytelling from textual and camera pose inputs.
Shengqu Cai, Ceyuan Yang, Lvmin Zhang, Yuwei Guo, Junfei Xiao, Ziyan Yang, Yinghao Xu, Zhenheng Yang, Alan Yuille, Leonidas Guibas, Maneesh Agrawala, Lu Jiang, Gordon Wetzstein
Long video generation is fundamentally a long context memory problem: models must retain and retrieve salient events across a long range without collapsing or drifting. However, scaling diffusion transformers to generate long-context videos is fundamentally limited by the quadratic cost of self-attention, which makes memory and computation intractable and difficult to optimize for long sequences. We recast long-context video generation as an internal information retrieval task and propose a simple, learnable sparse attention routing module, Mixture of Contexts (MoC), as an effective long-term memory retrieval engine. In MoC, each query dynamically selects a few informative chunks plus mandatory anchors (caption, local windows) to attend to, with causal routing that prevents loop closures. As we scale the data and gradually sparsify the routing, the model allocates compute to salient history, preserving identities, actions, and scenes over minutes of content. Efficiency follows as a byproduct of retrieval (near-linear scaling), which enables practical training and synthesis, and the emergence of memory and consistency at the scale of minutes.