Yen-Siang Wu, Rundong Luo, Jingsen Zhu, Tao Tu, Ali Farhadi, Matthew Wallingford, Yu-Chiang Frank Wang, Steve Marschner, Wei-Chiu Ma
Apr 23, 2026 · cs.CV · PDF
How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and controlling the passage of time. In this paper, we study time as a learnable visual concept and develop models for reasoning about and manipulating the flow of time in videos. We first exploit the multimodal cues and temporal structure naturally present in videos to learn, in a self-supervised manner, to detect speed changes and estimate playback speed. We then show that these learned temporal reasoning models enable us to curate the largest slow-motion video dataset to date from noisy in-the-wild sources. Such slow-motion footage, typically filmed by high-speed cameras, contains substantially richer temporal detail than standard videos. Using this data, we further develop models capable of temporal control, including speed-conditioned video generation, which produces motion at specified playback speed, and temporal super-resolution, which tranforms low-FPS, blurry videos into high-FPS sequences with fine-grained temporal details. Our findings highlight time as a manipulable, perceptual dimension in video learning, opening doors to temporally controllable video generation, temporal forensics detection, and potentially richer world-models that understand how events unfold over time.
Hao-Yu Hsu, Tianhang Cheng, Jing Wen, Alexander G. Schwing, Shenlong Wang
Apr 23, 2026 · cs.CV · PDF
Understanding human activities and their surrounding environments typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficiency, and scalability. We explore an alternative: 4D perception without vision. Its goal is to reconstruct human motion and 3D scene layouts purely from everyday wearable sensors. For this we introduce IMU-to-4D, a framework that repurposes large language models for non-visual spatiotemporal understanding of human-scene dynamics. IMU-to-4D uses data from a few inertial sensors from earbuds, watches, or smartphones and predicts detailed 4D human motion together with coarse scene structure. Experiments across diverse human-scene datasets show that IMU-to-4D yields more coherent and temporally stable results than SoTA cascaded pipelines, suggesting wearable motion sensors alone can support rich 4D understanding.
Ceyuan Yang, Zhijie Lin, Yang Zhao, Fei Xiao, Hao He, Qi Zhao, Chaorui Deng, Kunchang Li, Zihan Ding, Yuwei Guo, Fuyun Wang, Fangqi Zhu, Xiaonan Nie, Shenhan Zhu, Shanchuan Lin, Hongsheng Li, Weilin Huang, Guang Shi, Haoqi Fan
Apr 23, 2026 · cs.CV · PDF
We present Omni, a unified multimodal model natively trained on diverse modalities, including text, images, videos, 3D geometry, and hidden representations. We find that such training enables Context Unrolling, where the model explicitly reasons across multiple modal representations before producing predictions. This process enables the model to aggregate complementary information across heterogeneous modalities, facilitating a more faithful approximation of the shared multimodal knowledge manifold and improving downstream reasoning fidelity. As a result, Omni achieves strong performance on both multimodal generation and understanding benchmarks, while demonstrating advanced multimodal reasoning capabilities, including in-context generation of text, image, video, and 3D geometry.
Kuan Heng Lin, Zhizheng Liu, Pablo Salamanca, Yash Kant, Ryan Burgert, Yuancheng Xu, Koichi Namekata, Yiwei Zhao, Bolei Zhou, Micah Goldblum, Paul Debevec, Ning Yu
Apr 23, 2026 · cs.CV · PDF
We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D
Pegah Khayatan, Jayneel Parekh, Arnaud Dapogny, Mustafa Shukor, Alasdair Newson, Matthieu Cord
Apr 23, 2026 · cs.CV · PDF
Despite impressive progress in capabilities of large vision-language models (LVLMs), these systems remain vulnerable to hallucinations, i.e., outputs that are not grounded in the visual input. Prior work has attributed hallucinations in LVLMs to factors such as limitations of the vision backbone or the dominance of the language component, yet the relative importance of these factors remains unclear. To resolve this ambiguity, We propose HalluScope, a benchmark to better understand the extent to which different factors induce hallucinations. Our analysis indicates that hallucinations largely stem from excessive reliance on textual priors and background knowledge, especially information introduced through textual instructions. To mitigate hallucinations induced by textual instruction priors, we propose HalluVL-DPO, a framework for fine-tuning off-the-shelf LVLMs towards more visually grounded responses. HalluVL-DPO leverages preference optimization using a curated training dataset that we construct, guiding the model to prefer grounded responses over hallucinated ones. We demonstrate that our optimized model effectively mitigates the targeted hallucination failure mode, while preserving or improving performance on other hallucination benchmarks and visual capability evaluations. To support reproducibility and further research, we will publicly release our evaluation benchmark, preference training dataset, and code at https://pegah-kh.github.io/projects/prompts-override-vision/ .
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