Showing 1–17 of 17 results
/ Date/ Name
Sep 24, 2022Facilitating Self-monitored Physical Rehabilitation with Virtual Reality and Haptic feedbackAug 4, 2024Computational Trichromacy Reconstruction: Empowering the Color-Vision Deficient to Recognize Colors Using Augmented RealityMar 20, 2022FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on EarphonesOct 9, 2024Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI CommunityFeb 14, 2025Modeling the Impact of Visual Stimuli on Redirection Noticeability with Gaze Behavior in Virtual RealityAug 22, 2024CasualGaze: Towards Modeling and Recognizing Casual Gaze Behavior for Efficient Gaze-based Object SelectionJan 27, 2025DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio DiscussionsAug 18, 2024Auptimize: Optimal Placement of Spatial Audio Cues for Extended RealityMar 12, 2024MineXR: Mining Personalized Extended Reality InterfacesMar 18, 2023Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution ImagesJan 22, 2025From Following to Understanding: Investigating the Role of Reflective Prompts in AR-Guided Tasks to Promote Task UnderstandingApr 26, 2022Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership InterventionMar 18, 2023Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device SensingJan 26, 2025Memory Reviver: Supporting Photo-Collection Reminiscence for People with Visual Impairment via a Proactive ChatbotJul 14, 2025Branch Explorer: Leveraging Branching Narratives to Support Interactive 360° Video Viewing for Blind and Low Vision UsersMar 3, 2024Time2Stop: Adaptive and Explainable Human-AI Loop for Smartphone Overuse InterventionMar 6, 2026Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality