Tatsuro Banno, Takehiko Ohkawa, Ruicong Liu, Ryosuke Furuta, Yoichi Sato
Bimanual human activities inherently involve coordinated movements of both hands and body. However, the impact of this coordination in activity understanding has not been systematically evaluated due to the lack of suitable datasets. Such evaluation demands kinematic-level annotations (e.g., 3D pose) for the hands and body, yet existing 3D activity datasets typically annotate either hand or body pose. Another line of work employs marker-based motion capture to provide full-body pose, but the physical markers introduce visual artifacts, thereby limiting models' generalization to natural, markerless videos. To address these limitations, we present AssemblyHands-X, the first markerless 3D hand-body benchmark for bimanual activities, designed to study the effect of hand-body coordination for action recognition. We begin by constructing a pipeline for 3D pose annotation from synchronized multi-view videos. Our approach combines multi-view triangulation with SMPL-X mesh fitting, yielding reliable 3D registration of hands and upper body. We then validate different input representations (e.g., video, hand pose, body pose, or hand-body pose) across recent action recognition models based on graph convolution or spatio-temporal attention. Our extensive experiments show that pose-based action inference is more efficient and accurate than video baselines. Moreover, joint modeling of hand and body cues improves action recognition over using hands or upper body alone, highlighting the importance of modeling interdependent hand-body dynamics for a holistic understanding of bimanual activities.
Tatsuro Banno, Koki Kawada, Mizuki Takenawa, Masatoshi Denda, Kiyoharu Aizawa
Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do not correspond to real locations and often lack sufficient photorealism, limiting users' ability to relate scenarios to their own surroundings. Although 360° video-based virtual environments offer a simple and scalable way to visually replicate real-world scenes, effective 3D flood visualization in these environments typically requires 3D building geometry of the target area, which is not readily available in many regions. To address this limitation, we propose a new virtual flood experience framework that integrates 360° videos with 3D models automatically constructed from widely available 2D building footprints. By extruding footprints to plausible heights and spatially aligning the constructed models with 360° videos, our framework enables 3D flood visualization in photorealistic environments without relying on pre-existing city models such as CityGML. We demonstrate the framework in Memuro, Hokkaido, Japan, an area vulnerable to river flooding. A user study with local residents showed that the proposed system enhances users' ability to envision location-specific flood evacuation situations, demonstrating its potential as an effective tool for disaster risk communication and education.
Tatsuro Banno, Mizuki Takenawa, Leslie Wöhler, Satoshi Ikehata, Kiyoharu Aizawa
We introduce a novel urban visualization system that integrates 3D urban model (CityGML) and 360° walkthrough videos. By aligning the videos with the model and dynamically projecting relevant video frames onto the geometries, our system creates photorealistic urban visualizations, allowing users to intuitively interpret geospatial data from a pedestrian view.
Naru Suzuki, Takehiko Ohkawa, Tatsuro Banno, Jihyun Lee, Ryosuke Furuta, Yoichi Sato
How can we reconstruct 3D hand poses when large portions of the hand are heavily occluded by itself or by objects? Humans often resolve such ambiguities by leveraging contextual knowledge -- such as affordances, where an object's shape and function suggest how the object is typically grasped. Inspired by this observation, we propose a generative prior for hand pose refinement guided by affordance-aware textual descriptions of hand-object interactions (HOI). Our method employs a diffusion-based generative model that learns the distribution of plausible hand poses conditioned on affordance descriptions, which are inferred from a large vision-language model (VLM). This enables the refinement of occluded regions into more accurate and functionally coherent hand poses. Extensive experiments on HOGraspNet, a 3D hand-affordance dataset with severe occlusions, demonstrate that our affordance-guided refinement significantly improves hand pose estimation over both recent regression methods and diffusion-based refinement lacking contextual reasoning.