Alex Zhang, Khanh Nguyen, Jens Tuyls, Albert Lin, Karthik Narasimhan
This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control, allowing them to simultaneously alter agent behaviors in multiple tasks via natural verbal communication. In this work, we take initial steps in developing robust LWMs that can generalize to compositionally novel language descriptions. We design a challenging world modeling benchmark based on the game of MESSENGER (Hanjie et al., 2021), featuring evaluation settings that require varying degrees of compositional generalization. Our experiments reveal the lack of generalizability of the state-of-the-art Transformer model, as it offers marginal improvements in simulation quality over a no-text baseline. We devise a more robust model by fusing the Transformer with the EMMA attention mechanism (Hanjie et al., 2021). Our model substantially outperforms the Transformer and approaches the performance of a model with an oracle semantic parsing and grounding capability. To demonstrate the practicality of this model in improving AI safety and transparency, we simulate a scenario in which the model enables an agent to present plans to a human before execution, and to revise plans based on their language feedback.
Chongyi Zheng, Jens Tuyls, Joanne Peng, Benjamin Eysenbach
Self-supervised learning has the potential of lifting several of the key challenges in reinforcement learning today, such as exploration, representation learning, and reward design. Recent work (METRA) has effectively argued that moving away from mutual information and instead optimizing a certain Wasserstein distance is important for good performance. In this paper, we argue that the benefits seen in that paper can largely be explained within the existing framework of mutual information skill learning (MISL). Our analysis suggests a new MISL method (contrastive successor features) that retains the excellent performance of METRA with fewer moving parts, and highlights connections between skill learning, contrastive representation learning, and successor features. Finally, through careful ablation studies, we provide further insight into some of the key ingredients for both our method and METRA.
Jens Tuyls, Dylan J. Foster, Akshay Krishnamurthy, Jordan T. Ash
Reinforcement learning (RL) promises to expand the capabilities of language models, but it is unclear if current RL techniques promote the discovery of novel behaviors, or simply sharpen those already present in the base model. In this paper, we investigate the value of deliberate exploration -- explicitly incentivizing the model to discover novel and diverse behaviors -- and aim to understand how the knowledge in pre-trained models can guide this search. Our main finding is that exploration with a simple, principled, representation-based bonus derived from the pre-trained language model's hidden states significantly improves diversity and pass@k rates -- both for post-training, and in a novel inference-time scaling setting we introduce. For inference-time, exploration with representation-based diversity improves efficiency, consistently improving pass@k rates across a variety of models and reasoning tasks. For example, for Qwen-2.5-14b-Instruct we obtain over 50% improvement in verifier efficiency on almost all tasks. For post-training, we show that integrating this exploration strategy into an RL pipeline improves reasoning performance over that of the initial model and over standard RL post-training. For example, on AIME 2024, our post-trained Qwen-2.5-7b-Instruct's pass@80 matches the pass@256 of GRPO on the same model, demonstrating a 3x improvement in test-time sample efficiency. Overall, our findings suggest that deliberate exploration -- with the right notion of diversity -- is a practical path toward discovery of new behaviors beyond sharpening.
Junlin Wang, Jens Tuyls, Eric Wallace, Sameer Singh
Gradient-based analysis methods, such as saliency map visualizations and adversarial input perturbations, have found widespread use in interpreting neural NLP models due to their simplicity, flexibility, and most importantly, their faithfulness. In this paper, however, we demonstrate that the gradients of a model are easily manipulable, and thus bring into question the reliability of gradient-based analyses. In particular, we merge the layers of a target model with a Facade that overwhelms the gradients without affecting the predictions. This Facade can be trained to have gradients that are misleading and irrelevant to the task, such as focusing only on the stop words in the input. On a variety of NLP tasks (text classification, NLI, and QA), we show that our method can manipulate numerous gradient-based analysis techniques: saliency maps, input reduction, and adversarial perturbations all identify unimportant or targeted tokens as being highly important. The code and a tutorial of this paper is available at http://ucinlp.github.io/facade.
Jens Tuyls, Dhruv Madeka, Kari Torkkola, Dean Foster, Karthik Narasimhan, Sham Kakade
Imitation Learning (IL) is one of the most widely used methods in machine learning. Yet, many works find it is often unable to fully recover the underlying expert behavior, even in constrained environments like single-agent games. However, none of these works deeply investigate the role of scaling up the model and data size. Inspired by recent work in Natural Language Processing (NLP) where "scaling up" has resulted in increasingly more capable LLMs, we investigate whether carefully scaling up model and data size can bring similar improvements in the imitation learning setting for single-agent games. We first demonstrate our findings on a variety of Atari games, and thereafter focus on the extremely challenging game of NetHack. In all games, we find that IL loss and mean return scale smoothly with the compute budget (FLOPs) and are strongly correlated, resulting in power laws for training compute-optimal IL agents. Finally, we forecast and train several NetHack agents with IL and find they outperform prior state-of-the-art by 1.5x in all settings. Our work both demonstrates the scaling behavior of imitation learning in a variety of single-agent games, as well as the viability of scaling up current approaches for increasingly capable agents in NetHack, a game that remains elusively hard for current AI systems.
Griffin Mooers, Jens Tuyls, Stephan Mandt, Michael Pritchard, Tom Beucler
While cloud-resolving models can explicitly simulate the details of small-scale storm formation and morphology, these details are often ignored by climate models for lack of computational resources. Here, we explore the potential of generative modeling to cheaply recreate small-scale storms by designing and implementing a Variational Autoencoder (VAE) that performs structural replication, dimensionality reduction, and clustering of high-resolution vertical velocity fields. Trained on ~6*10^6 samples spanning the globe, the VAE successfully reconstructs the spatial structure of convection, performs unsupervised clustering of convective organization regimes, and identifies anomalous storm activity, confirming the potential of generative modeling to power stochastic parameterizations of convection in climate models.
Jens Tuyls, Shunyu Yao, Sham Kakade, Karthik Narasimhan
Text adventure games present unique challenges to reinforcement learning methods due to their combinatorially large action spaces and sparse rewards. The interplay of these two factors is particularly demanding because large action spaces require extensive exploration, while sparse rewards provide limited feedback. This work proposes to tackle the explore-vs-exploit dilemma using a multi-stage approach that explicitly disentangles these two strategies within each episode. Our algorithm, called eXploit-Then-eXplore (XTX), begins each episode using an exploitation policy that imitates a set of promising trajectories from the past, and then switches over to an exploration policy aimed at discovering novel actions that lead to unseen state spaces. This policy decomposition allows us to combine global decisions about which parts of the game space to return to with curiosity-based local exploration in that space, motivated by how a human may approach these games. Our method significantly outperforms prior approaches by 27% and 11% average normalized score over 12 games from the Jericho benchmark (Hausknecht et al., 2020) in both deterministic and stochastic settings, respectively. On the game of Zork1, in particular, XTX obtains a score of 103, more than a 2x improvement over prior methods, and pushes past several known bottlenecks in the game that have plagued previous state-of-the-art methods.
Gavin Kerrigan, Dylan Slack, Jens Tuyls
Language modeling is a keystone task in natural language processing. When training a language model on sensitive information, differential privacy (DP) allows us to quantify the degree to which our private data is protected. However, training algorithms which enforce differential privacy often lead to degradation in model quality. We study the feasibility of learning a language model which is simultaneously high-quality and privacy preserving by tuning a public base model on a private corpus. We find that DP fine-tuning boosts the performance of language models in the private domain, making the training of such models possible.
Evan Ellis, Vivek Myers, Jens Tuyls, Sergey Levine, Anca Dragan, Benjamin Eysenbach
Assistive agents should not only take actions on behalf of a human, but also step out of the way and cede control when there are important decisions to be made. However, current methods for building assistive agents, whether via mimicking expert humans or via RL finetuning on an inferred reward, often encourage agents to complete tasks on their own rather than truly assisting the human attain their objectives. Additionally, these methods often require costly explicit human feedback to provide a training signal. We propose a new approach to tuning assistive language models based on maximizing the human's empowerment, their ability to effect desired changes in the environment. Our empowerment-maximizing method, Empower, only requires offline text data, providing a self-supervised method for fine-tuning language models to better assist humans. To study the efficacy of our approach, we conducted an 18-person user study comparing our empowerment assistant with a strong baseline. Participants preferred our assistant 78% of the time (p=0.015), with a 31% higher acceptance rate and 38% fewer suggestions. Additionally, we introduce a new environment for evaluating multi-turn code assistance using simulated humans. Using this environment, we show that agents trained with Empower increase the success rate of a simulated human programmer on challenging coding questions by an average of 192% over an SFT baseline. With this empowerment objective, we provide a framework for useful aligned AI agents at scale using only offline data without the need for any additional human feedback or verifiable rewards.
Eric Wallace, Jens Tuyls, Junlin Wang, Sanjay Subramanian, Matt Gardner, Sameer Singh
Neural NLP models are increasingly accurate but are imperfect and opaque---they break in counterintuitive ways and leave end users puzzled at their behavior. Model interpretation methods ameliorate this opacity by providing explanations for specific model predictions. Unfortunately, existing interpretation codebases make it difficult to apply these methods to new models and tasks, which hinders adoption for practitioners and burdens interpretability researchers. We introduce AllenNLP Interpret, a flexible framework for interpreting NLP models. The toolkit provides interpretation primitives (e.g., input gradients) for any AllenNLP model and task, a suite of built-in interpretation methods, and a library of front-end visualization components. We demonstrate the toolkit's flexibility and utility by implementing live demos for five interpretation methods (e.g., saliency maps and adversarial attacks) on a variety of models and tasks (e.g., masked language modeling using BERT and reading comprehension using BiDAF). These demos, alongside our code and tutorials, are available at https://allennlp.org/interpret .
Davide Paglieri, Bartłomiej Cupiał, Jonathan Cook, Ulyana Piterbarg, Jens Tuyls, Edward Grefenstette, Jakob Nicolaus Foerster, Jack Parker-Holder, Tim Rocktäschel
Training large language models (LLMs) to reason via reinforcement learning (RL) significantly improves their problem-solving capabilities. In agentic settings, existing methods like ReAct prompt LLMs to explicitly plan before every action; however, we demonstrate that always planning is computationally expensive and degrades performance on long-horizon tasks, while never planning further limits performance. To address this, we introduce a conceptual framework formalizing dynamic planning for LLM agents, enabling them to flexibly decide when to allocate test-time compute for planning. We propose a simple two-stage training pipeline: (1) supervised fine-tuning on diverse synthetic data to prime models for dynamic planning, and (2) RL to refine this capability in long-horizon environments. Experiments on the Crafter environment show that dynamic planning agents trained with this approach are more sample-efficient and consistently achieve more complex objectives. Additionally, we demonstrate that these agents can be effectively steered by human-written plans, surpassing their independent capabilities and highlighting the potential for safer and more collaborative agentic systems.