Ran Yu, Chenyu Tian, Weihao Xia, Xinyuan Zhao, Haoqian Wang, Yujiu Yang
Most existing video tasks related to "human" focus on the segmentation of salient humans, ignoring the unspecified others in the video. Few studies have focused on segmenting and tracking all humans in a complex video, including pedestrians and humans of other states (e.g., seated, riding, or occluded). In this paper, we propose a novel framework, abbreviated as HVISNet, that segments and tracks all presented people in given videos based on a one-stage detector. To better evaluate complex scenes, we offer a new benchmark called HVIS (Human Video Instance Segmentation), which comprises 1447 human instance masks in 805 high-resolution videos in diverse scenes. Extensive experiments show that our proposed HVISNet outperforms the state-of-the-art methods in terms of accuracy at a real-time inference speed (30 FPS), especially on complex video scenes. We also notice that using the center of the bounding box to distinguish different individuals severely deteriorates the segmentation accuracy, especially in heavily occluded conditions. This common phenomenon is referred to as the ambiguous positive samples problem. To alleviate this problem, we propose a mechanism named Inner Center Sampling to improve the accuracy of instance segmentation. Such a plug-and-play inner center sampling mechanism can be incorporated in any instance segmentation models based on a one-stage detector to improve the performance. In particular, it gains 4.1 mAP improvement on the state-of-the-art method in the case of occluded humans. Code and data are available at https://github.com/IIGROUP/HVISNet.
Yang Liu, Xiang Huang, Minghan Qin, Qinwei Lin, Haoqian Wang
Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D Gaussian, which learns human avatars from input images and poses. We extend 3D Gaussians to dynamic human scenes by modeling a set of skinned 3D Gaussians and a corresponding skeleton in canonical space and deforming 3D Gaussians to posed space according to the input poses. We introduce a multi-head hash encoder for pose-dependent shape and appearance and a time-dependent ambient occlusion module to achieve high-quality reconstructions in scenes containing complex motions and dynamic shadows. On both novel view synthesis and novel pose synthesis tasks, our method achieves higher reconstruction quality than InstantAvatar with less training time (1/60), less GPU memory (1/4), and faster rendering speed (7x). Our method can be easily extended to multi-human scenes and achieve comparable novel view synthesis results on a scene with ten people in only 25 seconds of training.
Dongbin Zhang, Yunfei Liu, Lijian Lin, Ye Zhu, Kangjie Chen, Minghan Qin, Yu Li, Haoqian Wang
Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions.
Yuhong Zhang, Jing Lin, Ailing Zeng, Guanlin Wu, Shunlin Lu, Yurong Fu, Yuanhao Cai, Ruimao Zhang, Haoqian Wang, Lei Zhang
In this paper, we introduce Motion-X++, a large-scale multimodal 3D expressive whole-body human motion dataset. Existing motion datasets predominantly capture body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions, and are typically limited to lab settings with manually labeled text descriptions, thereby restricting their scalability. To address this issue, we develop a scalable annotation pipeline that can automatically capture 3D whole-body human motion and comprehensive textural labels from RGB videos and build the Motion-X dataset comprising 81.1K text-motion pairs. Furthermore, we extend Motion-X into Motion-X++ by improving the annotation pipeline, introducing more data modalities, and scaling up the data quantities. Motion-X++ provides 19.5M 3D whole-body pose annotations covering 120.5K motion sequences from massive scenes, 80.8K RGB videos, 45.3K audios, 19.5M frame-level whole-body pose descriptions, and 120.5K sequence-level semantic labels. Comprehensive experiments validate the accuracy of our annotation pipeline and highlight Motion-X++'s significant benefits for generating expressive, precise, and natural motion with paired multimodal labels supporting several downstream tasks, including text-driven whole-body motion generation,audio-driven motion generation, 3D whole-body human mesh recovery, and 2D whole-body keypoints estimation, etc.
Zhengxian Wu, Chuanrui Zhang, Hangrui Xu, Peng Jiao, Haoqian Wang
Gait recognition is emerging as a promising and innovative area within the field of computer vision, widely applied to remote person identification. Although existing gait recognition methods have achieved substantial success in controlled laboratory datasets, their performance often declines significantly when transitioning to wild datasets.We argue that the performance gap can be primarily attributed to the spatio-temporal distribution inconsistencies present in wild datasets, where subjects appear at varying angles, positions, and distances across the frames. To achieve accurate gait recognition in the wild, we propose a skeleton-guided silhouette alignment strategy, which uses prior knowledge of the skeletons to perform affine transformations on the corresponding silhouettes.To the best of our knowledge, this is the first study to explore the impact of data alignment on gait recognition. We conducted extensive experiments across multiple datasets and network architectures, and the results demonstrate the significant advantages of our proposed alignment strategy.Specifically, on the challenging Gait3D dataset, our method achieved an average performance improvement of 7.9% across all evaluated networks. Furthermore, our method achieves substantial improvements on cross-domain datasets, with accuracy improvements of up to 24.0%.
Junzhe Lu, Jing Lin, Hongkun Dou, Ailing Zeng, Yue Deng, Xian Liu, Zhongang Cai, Lei Yang, Yulun Zhang, Haoqian Wang, Ziwei Liu
We present DPoser-X, a diffusion-based prior model for 3D whole-body human poses. Building a versatile and robust full-body human pose prior remains challenging due to the inherent complexity of articulated human poses and the scarcity of high-quality whole-body pose datasets. To address these limitations, we introduce a Diffusion model as body Pose prior (DPoser) and extend it to DPoser-X for expressive whole-body human pose modeling. Our approach unifies various pose-centric tasks as inverse problems, solving them through variational diffusion sampling. To enhance performance on downstream applications, we introduce a novel truncated timestep scheduling method specifically designed for pose data characteristics. We also propose a masked training mechanism that effectively combines whole-body and part-specific datasets, enabling our model to capture interdependencies between body parts while avoiding overfitting to specific actions. Extensive experiments demonstrate DPoser-X's robustness and versatility across multiple benchmarks for body, hand, face, and full-body pose modeling. Our model consistently outperforms state-of-the-art alternatives, establishing a new benchmark for whole-body human pose prior modeling.
Kangjie Chen, Yingji Zhong, Zhihao Li, Jiaqi Lin, Youyu Chen, Minghan Qin, Haoqian Wang
3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the appearance artifacts in sparse-view 3DGS and uncovers a core limitation of current approaches: the optimized Gaussians are overly-entangled with one another to aggressively fit the training views, which leads to a neglect of the real appearance distribution of the underlying scene and results in appearance artifacts in novel views. The analysis is based on a proposed metric, termed Co-Adaptation Score (CA), which quantifies the entanglement among Gaussians, i.e., co-adaptation, by computing the pixel-wise variance across multiple renderings of the same viewpoint, with different random subsets of Gaussians. The analysis reveals that the degree of co-adaptation is naturally alleviated as the number of training views increases. Based on the analysis, we propose two lightweight strategies to explicitly mitigate the co-adaptation in sparse-view 3DGS: (1) random gaussian dropout; (2) multiplicative noise injection to the opacity. Both strategies are designed to be plug-and-play, and their effectiveness is validated across various methods and benchmarks. We hope that our insights into the co-adaptation effect will inspire the community to achieve a more comprehensive understanding of sparse-view 3DGS.
Huaqiu Li, Yong Wang, Tongwen Huang, Hailang Huang, Haoqian Wang, Xiangxiang Chu
Unified image restoration is a significantly challenging task in low-level vision. Existing methods either make tailored designs for specific tasks, limiting their generalizability across various types of degradation, or rely on training with paired datasets, thereby suffering from closed-set constraints. To address these issues, we propose a novel, dataset-free, and unified approach through recurrent posterior sampling utilizing a pretrained latent diffusion model. Our method incorporates the multimodal understanding model to provide sematic priors for the generative model under a task-blind condition. Furthermore, it utilizes a lightweight module to align the degraded input with the generated preference of the diffusion model, and employs recurrent refinement for posterior sampling. Extensive experiments demonstrate that our method outperforms state-of-the-art methods, validating its effectiveness and robustness. Our code and data are available at https://github.com/AMAP-ML/LD-RPS.
Yunyao Yu, Zhengxian Wu, Zhuohong Chen, Hangrui Xu, Zirui Liao, Xiangwen Deng, Zhifang Liu, Senyuan Shi, Haoqian Wang
In the unsupervised self-evolution of Multimodal Large Language Models, the quality of feedback signals during post-training is pivotal for stable and effective learning. However, existing self-evolution methods predominantly rely on majority voting to select the most frequent output as the pseudo-golden answer, which may stem from the model's intrinsic biases rather than guaranteeing the objective correctness of the reasoning paths. To counteract the degradation, we propose Continuous Softened Retracing reSampling (CSRS) in MLLM self-evolution. Specifically, we introduce a Retracing Re-inference Mechanism (RRM) that the model re-inferences from anchor points to expand the exploration of long-tail reasoning paths. Simultaneously, we propose Softened Frequency Reward (SFR), which replaces binary rewards with continuous signals, calibrating reward based on the answers' frequency across sampled reasoning sets. Furthermore, incorporated with Visual Semantic Perturbation (VSP), CSRS ensures the model prioritizes mathematical logic over visual superficiality. Experimental results demonstrate that CSRS significantly enhances the reasoning performance of Qwen2.5-VL-7B on benchmarks such as MathVision. We achieve state-of-the-art (SOTA) results in unsupervised self-evolution on geometric tasks. Our code is avaible at https://github.com/yyy195/CSRS.
Zhuohong Chen, Zhengxian Wu, Zirui Liao, Shenao Jiang, Hangrui Xu, Yang Chen, Chaokui Su, Xiaoyu Liu, Haoqian Wang
Vision-centric retrieval for VQA requires retrieving images to supply missing visual cues and integrating them into the reasoning process. However, selecting the right images and integrating them effectively into the model's reasoning remains challenging.To address this challenge, we propose R3G, a modular Reasoning-Retrieval-Reranking framework.It first produces a brief reasoning plan that specifies the required visual cues, then adopts a two-stage strategy, with coarse retrieval followed by fine-grained reranking, to select evidence images.On MRAG-Bench, R3G improves accuracy across six MLLM backbones and nine sub-scenarios, achieving state-of-the-art overall performance. Ablations show that sufficiency-aware reranking and reasoning steps are complementary, helping the model both choose the right images and use them well. We release code and data at https://github.com/czh24/R3G.
Jun Xu, Yingkun Hou, Dongwei Ren, Li Liu, Fan Zhu, Mengyang Yu, Haoqian Wang, Ling Shao
Retinex theory is developed mainly to decompose an image into the illumination and reflectance components by analyzing local image derivatives. In this theory, larger derivatives are attributed to the changes in reflectance, while smaller derivatives are emerged in the smooth illumination. In this paper, we utilize exponentiated local derivatives (with an exponent γ) of an observed image to generate its structure map and texture map. The structure map is produced by been amplified with γ > 1, while the texture map is generated by been shrank with γ < 1. To this end, we design exponential filters for the local derivatives, and present their capability on extracting accurate structure and texture maps, influenced by the choices of exponents γ. The extracted structure and texture maps are employed to regularize the illumination and reflectance components in Retinex decomposition. A novel Structure and Texture Aware Retinex (STAR) model is further proposed for illumination and reflectance decomposition of a single image. We solve the STAR model by an alternating optimization algorithm. Each sub-problem is transformed into a vectorized least squares regression, with closed-form solutions. Comprehensive experiments on commonly tested datasets demonstrate that, the proposed STAR model produce better quantitative and qualitative performance than previous competing methods, on illumination and reflectance decomposition, low-light image enhancement, and color correction. The code is publicly available at https://github.com/csjunxu/STAR.
Haoqian Wang, Zhiwei Xu, Jun Xu, Wangpeng An, Lei Zhang, Qionghai Dai
Image recognition is an important topic in computer vision and image processing, and has been mainly addressed by supervised deep learning methods, which need a large set of labeled images to achieve promising performance. However, in most cases, labeled data are expensive or even impossible to obtain, while unlabeled data are readily available from numerous free on-line resources and have been exploited to improve the performance of deep neural networks. To better exploit the power of unlabeled data for image recognition, in this paper, we propose a semi-supervised and generative approach, namely the semi-supervised self-growing generative adversarial network (SGGAN). Label inference is a key step for the success of semi-supervised learning approaches. There are two main problems in label inference: how to measure the confidence of the unlabeled data and how to generalize the classifier. We address these two problems via the generative framework and a novel convolution-block-transformation technique, respectively. To stabilize and speed up the training process of SGGAN, we employ the metric Maximum Mean Discrepancy as the feature matching objective function and achieve larger gain than the standard semi-supervised GANs (SSGANs), narrowing the gap to the supervised methods. Experiments on several benchmark datasets show the effectiveness of the proposed SGGAN on image recognition and facial attribute recognition tasks. By using the training data with only 4% labeled facial attributes, the SGGAN approach can achieve comparable accuracy with leading supervised deep learning methods with all labeled facial attributes.
Hao Sha, Chao He, Shaowei Jiang, Pengming Song, Shuai Liu, Wenzhen Zou, Peiwu Qin, Haoqian Wang, Yongbing Zhang
Lensless imaging is a popular research field for the advantages of small size, wide field-of-view and low aberration in recent years. However, some traditional lensless imaging methods suffer from slow convergence, mechanical errors and conjugate solution interference, which limit its further application and development. In this work, we proposed a lensless imaging method based on spatial light modulator (SLM) with unknown modulation curve. In our imaging system, we use SLM to modulate the wavefront of object, and introduce the ptychographic scanning algorithm that is able to recover the complex amplitude information even the SLM modulation curve is inaccurate or unknown. In addition, we also design a split-beam interference experiment to calibrate the modulation curve of SLM, and using the calibrated modulation function as the initial value of the expended ptychography iterative engine (ePIE) algorithm can improve the convergence speed. We further analyze the effect of modulation function, algorithm parameters and the characteristics of the coherent light source on the quality of reconstructed image. The simulated and real experiments show that the proposed method is superior to traditional mechanical scanning methods in terms of recovering speed and accuracy, with the recovering resolution up to 14 um.
Kan Liu, Hui Qiao, Jiamin Wu, Haoqian Wang, Lu Fang, Qionghai Dai
Tracking cells in 3D at high speed continues to attract extensive attention for many biomedical applications, such as monitoring immune cell migration and observing tumor metastasis in flowing blood vessels. Here, we propose a deep convolutional neural networks (CNNs) based method to retrieve the 3D locations of the fluorophores from a single 2D image captured by a conventional wide-field fluorescence microscope without any hardware modification. The reported method converts the challenging 3D localization from an ill-posed model-based fitting problem, especially with dense samples and low signal-to-noise ratio, to a solvable multi-label classification problem through two cascaded CNNs, where deep learning technique has a great advantage over other algorithms. Compared with traditional kernel-fitting methods, the proposed method achieves more accurate and robust localization of multiple objects across a much larger axial range, which is validated by both simulation and experimental results on 3D distributed fluorescent beads. Moreover, in vivo 3D tracking of multiple blood cells in zebrafish at 100 fps further verifies the feasibility of our framework.
Shiqi Xu, Wenhui Liu, Xi Yang, Joakim Jönsson, Ruobing Qian, Paul McKee, Kanghyun Kim, Pavan Chandra Konda, Kevin C. Zhou, Lucas Kreiß, Haoqian Wang, Edouard Berrocal, Scott Huettel, Roarke Horstmeyer
Fast noninvasive probing of spatially varying decorrelating events, such as cerebral blood flow beneath the human skull, is an essential task in various scientific and clinical settings. One of the primary optical techniques used is diffuse correlation spectroscopy (DCS), whose classical implementation uses a single or few single-photon detectors, resulting in poor spatial localization accuracy and relatively low temporal resolution. Here, we propose a technique termed Classifying Rapid decorrelation Events via Parallelized single photon dEtection (CREPE)}, a new form of DCS that can probe and classify different decorrelating movements hidden underneath turbid volume with high sensitivity using parallelized speckle detection from a $32\times32$ pixel SPAD array. We evaluate our setup by classifying different spatiotemporal-decorrelating patterns hidden beneath a 5mm tissue-like phantom made with rapidly decorrelating dynamic scattering media. Twelve multi-mode fibers are used to collect scattered light from different positions on the surface of the tissue phantom. To validate our setup, we generate perturbed decorrelation patterns by both a digital micromirror device (DMD) modulated at multi-kilo-hertz rates, as well as a vessel phantom containing flowing fluid. Along with a deep contrastive learning algorithm that outperforms classic unsupervised learning methods, we demonstrate our approach can accurately detect and classify different transient decorrelation events (happening in 0.1-0.4s) underneath turbid scattering media, without any data labeling. This has the potential to be applied to noninvasively monitor deep tissue motion patterns, for example identifying normal or abnormal cerebral blood flow events, at multi-Hertz rates within a compact and static detection probe.
Chendong Zhao, Jianzong Wang, Xiaoyang Qu, Haoqian Wang, Jing Xiao
Unsupervised representation learning for speech audios attained impressive performances for speech recognition tasks, particularly when annotated speech is limited. However, the unsupervised paradigm needs to be carefully designed and little is known about what properties these representations acquire. There is no guarantee that the model learns meaningful representations for valuable information for recognition. Moreover, the adaptation ability of the learned representations to other domains still needs to be estimated. In this work, we explore learning domain-invariant representations via a direct mapping of speech representations to their corresponding high-level linguistic informations. Results prove that the learned latents not only capture the articulatory feature of each phoneme but also enhance the adaptation ability, outperforming the baseline largely on accented benchmarks.
Jing Lin, Yuanhao Cai, Xiaowan Hu, Haoqian Wang, Youliang Yan, Xueyi Zou, Henghui Ding, Yulun Zhang, Radu Timofte, Luc Van Gool
Exploiting similar and sharper scene patches in spatio-temporal neighborhoods is critical for video deblurring. However, CNN-based methods show limitations in capturing long-range dependencies and modeling non-local self-similarity. In this paper, we propose a novel framework, Flow-Guided Sparse Transformer (FGST), for video deblurring. In FGST, we customize a self-attention module, Flow-Guided Sparse Window-based Multi-head Self-Attention (FGSW-MSA). For each $query$ element on the blurry reference frame, FGSW-MSA enjoys the guidance of the estimated optical flow to globally sample spatially sparse yet highly related $key$ elements corresponding to the same scene patch in neighboring frames. Besides, we present a Recurrent Embedding (RE) mechanism to transfer information from past frames and strengthen long-range temporal dependencies. Comprehensive experiments demonstrate that our proposed FGST outperforms state-of-the-art (SOTA) methods on both DVD and GOPRO datasets and even yields more visually pleasing results in real video deblurring. Code and pre-trained models are publicly available at https://github.com/linjing7/VR-Baseline
Zhuoling Li, Chuanrui Zhang, Wei-Chiu Ma, Yipin Zhou, Linyan Huang, Haoqian Wang, SerNam Lim, Hengshuang Zhao
In recent years, transformer-based detectors have demonstrated remarkable performance in 2D visual perception tasks. However, their performance in multi-view 3D object detection remains inferior to the state-of-the-art (SOTA) of convolutional neural network based detectors. In this work, we investigate this issue from the perspective of bird's-eye-view (BEV) feature generation. Specifically, we examine the BEV feature generation method employed by the transformer-based SOTA, BEVFormer, and identify its two limitations: (i) it only generates attention weights from BEV, which precludes the use of lidar points for supervision, and (ii) it aggregates camera view features to the BEV through deformable sampling, which only selects a small subset of features and fails to exploit all information. To overcome these limitations, we propose a novel BEV feature generation method, dual-view attention, which generates attention weights from both the BEV and camera view. This method encodes all camera features into the BEV feature. By combining dual-view attention with the BEVFormer architecture, we build a new detector named VoxelFormer. Extensive experiments are conducted on the nuScenes benchmark to verify the superiority of dual-view attention and VoxelForer. We observe that even only adopting 3 encoders and 1 historical frame during training, VoxelFormer still outperforms BEVFormer significantly. When trained in the same setting, VoxelFormer can surpass BEVFormer by 4.9% NDS point. Code is available at: https://github.com/Lizhuoling/VoxelFormer-public.git.
Dongbin Zhang, Chuming Wang, Weitao Wang, Peihao Li, Minghan Qin, Haoqian Wang
Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained images make it difficult to reconstruct the original scene accurately. Previous approaches tackle the problem by introducing a global appearance feature in Neural Radiance Fields (NeRF). However, in the real world, the unique appearance of each tiny point in a scene is determined by its independent intrinsic material attributes and the varying environmental impacts it receives. Inspired by this fact, we propose Gaussian in the wild (GS-W), a method that uses 3D Gaussian points to reconstruct the scene and introduces separated intrinsic and dynamic appearance feature for each point, capturing the unchanged scene appearance along with dynamic variation like illumination and weather. Additionally, an adaptive sampling strategy is presented to allow each Gaussian point to focus on the local and detailed information more effectively. We also reduce the impact of transient occluders using a 2D visibility map. More experiments have demonstrated better reconstruction quality and details of GS-W compared to NeRF-based methods, with a faster rendering speed. Video results and code are available at https://eastbeanzhang.github.io/GS-W/.
Chuanrui Zhang, Yonggen Ling, Minglei Lu, Minghan Qin, Haoqian Wang
We study the 3D object understanding task for manipulating everyday objects with different material properties (diffuse, specular, transparent and mixed). Existing monocular and RGB-D methods suffer from scale ambiguity due to missing or imprecise depth measurements. We present CODERS, a one-stage approach for Category-level Object Detection, pose Estimation and Reconstruction from Stereo images. The base of our pipeline is an implicit stereo matching module that combines stereo image features with 3D position information. Concatenating this presented module and the following transform-decoder architecture leads to end-to-end learning of multiple tasks required by robot manipulation. Our approach significantly outperforms all competing methods in the public TOD dataset. Furthermore, trained on simulated data, CODERS generalize well to unseen category-level object instances in real-world robot manipulation experiments. Our dataset, code, and demos will be available on our project page.