Graham Fyffe
We prove that the evidence lower bound (ELBO) employed by variational auto-encoders (VAEs) admits non-trivial solutions having constant posterior variances under certain mild conditions, removing the need to learn variances in the encoder. The proof follows from an unexpected journey through an array of topics: the closed form optimal decoder for Gaussian VAEs, a proof that the decoder is always smooth, a proof that the ELBO at its stationary points is equal to the exact log evidence, and the posterior variance is merely part of a stochastic estimator of the decoder Hessian. The penalty incurred from using a constant posterior variance is small under mild conditions, and otherwise discourages large variations in the decoder Hessian. From here we derive a simplified formulation of the ELBO as an expectation over a batch, which we call the Batch Information Lower Bound (BILBO). Despite the use of Gaussians, our analysis is broadly applicable -- it extends to any likelihood function that induces a Riemannian metric. Regarding learned likelihoods, we show that the ELBO is optimal in the limit as the likelihood variances approach zero, where it is equivalent to the change of variables formulation employed in normalizing flow networks. Standard optimization procedures are unstable in this limit, so we propose a bounded Gaussian likelihood that is invariant to the scale of the data using a measure of the aggregate information in a batch, which we call Bounded Aggregate Information Sampling (BAGGINS). Combining the two formulations, we construct VAE networks with only half the outputs of ordinary VAEs (no learned variances), yielding improved ELBO scores and scale invariance in experiments. As we perform our analyses irrespective of any particular network architecture, our reformulations may apply to any VAE implementation.
Tinghui Zhou, Richard Tucker, John Flynn, Graham Fyffe, Noah Snavely
The view synthesis problem--generating novel views of a scene from known imagery--has garnered recent attention due in part to compelling applications in virtual and augmented reality. In this paper, we explore an intriguing scenario for view synthesis: extrapolating views from imagery captured by narrow-baseline stereo cameras, including VR cameras and now-widespread dual-lens camera phones. We call this problem stereo magnification, and propose a learning framework that leverages a new layered representation that we call multiplane images (MPIs). Our method also uses a massive new data source for learning view extrapolation: online videos on YouTube. Using data mined from such videos, we train a deep network that predicts an MPI from an input stereo image pair. This inferred MPI can then be used to synthesize a range of novel views of the scene, including views that extrapolate significantly beyond the input baseline. We show that our method compares favorably with several recent view synthesis methods, and demonstrate applications in magnifying narrow-baseline stereo images.
Tiancheng Sun, Jonathan T. Barron, Yun-Ta Tsai, Zexiang Xu, Xueming Yu, Graham Fyffe, Christoph Rhemann, Jay Busch, Paul Debevec, Ravi Ramamoorthi
Lighting plays a central role in conveying the essence and depth of the subject in a portrait photograph. Professional photographers will carefully control the lighting in their studio to manipulate the appearance of their subject, while consumer photographers are usually constrained to the illumination of their environment. Though prior works have explored techniques for relighting an image, their utility is usually limited due to requirements of specialized hardware, multiple images of the subject under controlled or known illuminations, or accurate models of geometry and reflectance. To this end, we present a system for portrait relighting: a neural network that takes as input a single RGB image of a portrait taken with a standard cellphone camera in an unconstrained environment, and from that image produces a relit image of that subject as though it were illuminated according to any provided environment map. Our method is trained on a small database of 18 individuals captured under different directional light sources in a controlled light stage setup consisting of a densely sampled sphere of lights. Our proposed technique produces quantitatively superior results on our dataset's validation set compared to prior works, and produces convincing qualitative relighting results on a dataset of hundreds of real-world cellphone portraits. Because our technique can produce a 640 $\times$ 640 image in only 160 milliseconds, it may enable interactive user-facing photographic applications in the future.
John Flynn, Michael Broxton, Paul Debevec, Matthew DuVall, Graham Fyffe, Ryan Overbeck, Noah Snavely, Richard Tucker
We present a novel approach to view synthesis using multiplane images (MPIs). Building on recent advances in learned gradient descent, our algorithm generates an MPI from a set of sparse camera viewpoints. The resulting method incorporates occlusion reasoning, improving performance on challenging scene features such as object boundaries, lighting reflections, thin structures, and scenes with high depth complexity. We show that our method achieves high-quality, state-of-the-art results on two datasets: the Kalantari light field dataset, and a new camera array dataset, Spaces, which we make publicly available.
Chloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul Debevec
We present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field of view (FOV). For training data, we collect videos of various reflective spheres placed within the camera's FOV, leaving most of the background unoccluded, leveraging that materials with diverse reflectance functions reveal different lighting cues in a single exposure. We train a deep neural network to regress from the LDR background image to HDR lighting by matching the LDR ground truth sphere images to those rendered with the predicted illumination using image-based relighting, which is differentiable. Our inference runs at interactive frame rates on a mobile device, enabling realistic rendering of virtual objects into real scenes for mobile mixed reality. Training on automatically exposed and white-balanced videos, we improve the realism of rendered objects compared to the state-of-the art methods for both indoor and outdoor scenes.