Chieh-Yang Huang, Sanjana Gautam, Shannon McClellan Brooks, Ya-Fang Lin, Tiffany Knearem, Ting-Hao 'Kenneth' Huang
The use of artificial intelligence (AI) to support creative writing has bloomed in recent years. However, it is less well understood how AI compares to on-demand human support. We explored how writers interact with both AI and crowd worker writing assistants in creative writing. We replicated the interface of the prior crowd-writing system, Heteroglossia, and developed Inspo, a text editor allowing users to request suggestions from AI models and crowd workers. In a one-week deployment study involving eight creative writers, we examined how often participants selected crowd workers when fluent AI text generators were also available. Findings showed a consistent decline in crowd worker usage, with participants favoring AI due to its faster responses and more consistent quality. We conclude with suggestions for future systems, recommending designs that account for the unique strengths and weaknesses of human versus AI assistants, strategies to address automation bias, and sociocultural views of writing.
Chieh-Yang Huang, Ting-Yao Hsu, Ryan Rossi, Ani Nenkova, Sungchul Kim, Gromit Yeuk-Yin Chan, Eunyee Koh, Clyde Lee Giles, Ting-Hao 'Kenneth' Huang
Good figure captions help paper readers understand complex scientific figures. Unfortunately, even published papers often have poorly written captions. Automatic caption generation could aid paper writers by providing good starting captions that can be refined for better quality. Prior work often treated figure caption generation as a vision-to-language task. In this paper, we show that it can be more effectively tackled as a text summarization task in scientific documents. We fine-tuned PEGASUS, a pre-trained abstractive summarization model, to specifically summarize figure-referencing paragraphs (e.g., "Figure 3 shows...") into figure captions. Experiments on large-scale arXiv figures show that our method outperforms prior vision methods in both automatic and human evaluations. We further conducted an in-depth investigation focused on two key challenges: (i) the common presence of low-quality author-written captions and (ii) the lack of clear standards for good captions. Our code and data are available at: https://github.com/Crowd-AI-Lab/Generating-Figure-Captions-as-a-Text-Summarization-Task.
Ting-Yao Hsu, Chieh-Yang Huang, Ryan Rossi, Sungchul Kim, C. Lee Giles, Ting-Hao K. Huang
There is growing interest in systems that generate captions for scientific figures. However, assessing these systems output poses a significant challenge. Human evaluation requires academic expertise and is costly, while automatic evaluation depends on often low-quality author-written captions. This paper investigates using large language models (LLMs) as a cost-effective, reference-free method for evaluating figure captions. We first constructed SCICAP-EVAL, a human evaluation dataset that contains human judgments for 3,600 scientific figure captions, both original and machine-made, for 600 arXiv figures. We then prompted LLMs like GPT-4 and GPT-3 to score (1-6) each caption based on its potential to aid reader understanding, given relevant context such as figure-mentioning paragraphs. Results show that GPT-4, used as a zero-shot evaluator, outperformed all other models and even surpassed assessments made by Computer Science and Informatics undergraduates, achieving a Kendall correlation score of 0.401 with Ph.D. students rankings
Shreya Chandrasekhar, Chieh-Yang Huang, Ting-Hao 'Kenneth' Huang
The rapid growth of scientific publications, particularly during the COVID-19 pandemic, emphasizes the need for tools to help researchers efficiently comprehend the latest advancements. One essential part of understanding scientific literature is research aspect classification, which categorizes sentences in abstracts to Background, Purpose, Method, and Finding. In this study, we investigate the impact of different datasets on model performance for the crowd-annotated CODA-19 research aspect classification task. Specifically, we explore the potential benefits of using the large, automatically curated PubMed 200K RCT dataset and evaluate the effectiveness of large language models (LLMs), such as LLaMA, GPT-3, ChatGPT, and GPT-4. Our results indicate that using the PubMed 200K RCT dataset does not improve performance for the CODA-19 task. We also observe that while GPT-4 performs well, it does not outperform the SciBERT model fine-tuned on the CODA-19 dataset, emphasizing the importance of a dedicated and task-aligned datasets dataset for the target task. Our code is available at https://github.com/Crowd-AI-Lab/CODA-19-exp.
Chieh-Yang Huang, Saniya Naphade, Kavya Laalasa Karanam, Ting-Hao 'Kenneth' Huang
Creative writing is hard: Novelists struggle with writer's block daily. While automatic story generation has advanced recently, it is treated as a "toy task" for advancing artificial intelligence rather than helping people. In this paper, we create a system that produces a short description that narrates a predicted plot using existing story generation approaches. Our goal is to assist writers in crafting a consistent and compelling story arc. We conducted experiments on Amazon Mechanical Turk (AMT) to examine the quality of the generated story plots in terms of consistency and storiability. The results show that short descriptions produced by our frame-enhanced GPT-2 (FGPT-2) were rated as the most consistent and storiable among all models; FGPT-2's outputs even beat some random story snippets written by humans. Next, we conducted a preliminary user study using a story continuation task where AMT workers were given access to machine-generated story plots and asked to write a follow-up story. FGPT-2 could positively affect the writing process, though people favor other baselines more. Our study shed some light on the possibilities of future creative writing support systems beyond the scope of completing sentences. Our code is available at: https://github.com/appleternity/Story-Plot-Generation.
Chieh-Yang Huang, Shih-Hong Huang, Ting-Hao 'Kenneth' Huang
Ideation is essential for creative writing. Many authors struggle to come up with ideas throughout the writing process, yet modern writing tools fail to provide on-the-spot assistance for writers when they get stuck. This paper introduces Heteroglossia, an add-on for Google Docs that allows writers to elicit story ideas from the online crowd using their text editors. Writers can share snippets of their working drafts and ask the crowd to provide follow-up story ideas based on it. Heteroglossia employs a strategy called "role play", where each worker is assigned a fictional character in a story and asked to brainstorm plot ideas from that character's perspective. Our deployment with two experienced story writers shows that Heteroglossia is easy to use and can generate interesting ideas. Heteroglossia allows us to gain insight into how future technologies can be developed to support ideation in creative writing
Chieh-Yang Huang, Yi-Ting Huang, Mei-Hua Chen, Lun-Wei Ku
Knowing how to use words appropriately has been a key to improving language proficiency. Previous studies typically discuss how students learn receptively to select the correct candidate from a set of confusing words in the fill-in-the-blank task where specific context is given. In this paper, we go one step further, assisting students to learn to use confusing words appropriately in a productive task: sentence translation. We leverage the GiveMeExample system, which suggests example sentences for each confusing word, to achieve this goal. In this study, students learn to differentiate the confusing words by reading the example sentences, and then choose the appropriate word(s) to complete the sentence translation task. Results show students made substantial progress in terms of sentence structure. In addition, highly proficient students better managed to learn confusing words. In view of the influence of the first language on learners, we further propose an effective approach to improve the quality of the suggested sentences.
Yun-Hsuan Jen, Chieh-Yang Huang, Mei-Hua Chen, Ting-Hao 'Kenneth' Huang, Lun-Wei Ku
Many English-as-a-second language learners have trouble using near-synonym words (e.g., small vs.little; briefly vs.shortly) correctly, and often look for example sentences to learn how two nearly synonymous terms differ. Prior work uses hand-crafted scores to recommend sentences but has difficulty in adopting such scores to all the near-synonyms as near-synonyms differ in various ways. We notice that the helpfulness of the learning material would reflect on the learners' performance. Thus, we propose the inference-based learner-like agent to mimic learner behavior and identify good learning materials by examining the agent's performance. To enable the agent to behave like a learner, we leverage entailment modeling's capability of inferring answers from the provided materials. Experimental results show that the proposed agent is equipped with good learner-like behavior to achieve the best performance in both fill-in-the-blank (FITB) and good example sentence selection tasks. We further conduct a classroom user study with college ESL learners. The results of the user study show that the proposed agent can find out example sentences that help students learn more easily and efficiently. Compared to other models, the proposed agent improves the score of more than 17% of students after learning.
Shih-Hong Huang, Chieh-Yang Huang, Yuxin Deng, Hua Shen, Szu-Chi Kuan, Ting-Hao 'Kenneth' Huang
Real-time crowd-powered systems, such as Chorus/Evorus, VizWiz, and Apparition, have shown how incorporating humans into automated systems could supplement where the automatic solutions fall short. However, one unspoken bottleneck of applying such architectures to more scenarios is the longer latency of including humans in the loop of automated systems. For the applications that have hard constraints in turnaround times, human-operated components' longer latency and large speed variation seem to be apparent deal breakers. This paper explicates and quantifies these limitations by using a human-powered text-based backend to hold conversations with users through a voice-only smart speaker. Smart speakers must respond to users' requests within seconds, so the workers behind the scenes only have a few seconds to compose answers. We measured the end-to-end system latency and the conversation quality with eight pairs of participants, showing the challenges and superiority of such systems.
Chieh-Yang Huang, Jing Wei, Ting-Hao 'Kenneth' Huang
This study introduces the leveled-text generation task, aiming to rewrite educational materials to specific readability levels while preserving meaning. We assess the capability of GPT-3.5, LLaMA-2 70B, and Mixtral 8x7B, to generate content at various readability levels through zero-shot and few-shot prompting. Evaluating 100 processed educational materials reveals that few-shot prompting significantly improves performance in readability manipulation and information preservation. LLaMA-2 70B performs better in achieving the desired difficulty range, while GPT-3.5 maintains original meaning. However, manual inspection highlights concerns such as misinformation introduction and inconsistent edit distribution. These findings emphasize the need for further research to ensure the quality of generated educational content.
Shih-Hong Huang, Chieh-Yang Huang, Ya-Fang Lin, Ting-Hao 'Kenneth' Huang
The proliferation of automated conversational systems such as chatbots, spoken-dialogue systems, and smart speakers, has significantly impacted modern digital life. However, these systems are primarily designed to provide answers to well-defined questions rather than to support users in exploring complex, ill-defined questions. In this paper, we aim to push the boundaries of conversational systems by examining the types of nebulous, open-ended questions that can best be answered through conversation. We first sampled 500 questions from one million open-ended requests posted on AskReddit, and then recruited online crowd workers to answer eight inquiries about these questions. We also performed open coding to categorize the questions into 27 different domains. We found that the issues people believe require conversation to resolve satisfactorily are highly social and personal. Our work provides insights into how future research could be geared to align with users' needs.
Chieh-Yang Huang, Ting-Hao 'Kenneth' Huang
This paper introduces semantic frame forecast, a task that predicts the semantic frames that will occur in the next 10, 100, or even 1,000 sentences in a running story. Prior work focused on predicting the immediate future of a story, such as one to a few sentences ahead. However, when novelists write long stories, generating a few sentences is not enough to help them gain high-level insight to develop the follow-up story. In this paper, we formulate a long story as a sequence of "story blocks," where each block contains a fixed number of sentences (e.g., 10, 100, or 200). This formulation allows us to predict the follow-up story arc beyond the scope of a few sentences. We represent a story block using the term frequencies (TF) of semantic frames in it, normalized by each frame's inverse document frequency (IDF). We conduct semantic frame forecast experiments on 4,794 books from the Bookcorpus and 7,962 scientific abstracts from CODA-19, with block sizes ranging from 5 to 1,000 sentences. The results show that automated models can forecast the follow-up story blocks better than the random, prior, and replay baselines, indicating the task's feasibility. We also learn that the models using the frame representation as features outperform all the existing approaches when the block size is over 150 sentences. The human evaluation also shows that the proposed frame representation, when visualized as word clouds, is comprehensible, representative, and specific to humans. Our code is available at https://github.com/appleternity/FrameForecasting.
Chieh-Yang Huang, Ting-Hao, Huang, Lun-Wei Ku
Instant messaging is one of the major channels of computer mediated communication. However, humans are known to be very limited in understanding others' emotions via text-based communication. Aiming on introducing emotion sensing technologies to instant messaging, we developed EmotionPush, a system that automatically detects the emotions of the messages end-users received on Facebook Messenger and provides colored cues on their smartphones accordingly. We conducted a deployment study with 20 participants during a time span of two weeks. In this paper, we revealed five challenges, along with examples, that we observed in our study based on both user's feedback and chat logs, including (i)the continuum of emotions, (ii)multi-user conversations, (iii)different dynamics between different users, (iv)misclassification of emotions and (v)unconventional content. We believe this discussion will benefit the future exploration of affective computing for instant messaging, and also shed light on research of conversational emotion sensing.
Zeyu He, Chieh-Yang Huang, Chien-Kuang Cornelia Ding, Shaurya Rohatgi, Ting-Hao 'Kenneth' Huang
Recent studies indicated GPT-4 outperforms online crowd workers in data labeling accuracy, notably workers from Amazon Mechanical Turk (MTurk). However, these studies were criticized for deviating from standard crowdsourcing practices and emphasizing individual workers' performances over the whole data-annotation process. This paper compared GPT-4 and an ethical and well-executed MTurk pipeline, with 415 workers labeling 3,177 sentence segments from 200 scholarly articles using the CODA-19 scheme. Two worker interfaces yielded 127,080 labels, which were then used to infer the final labels through eight label-aggregation algorithms. Our evaluation showed that despite best practices, MTurk pipeline's highest accuracy was 81.5%, whereas GPT-4 achieved 83.6%. Interestingly, when combining GPT-4's labels with crowd labels collected via an advanced worker interface for aggregation, 2 out of the 8 algorithms achieved an even higher accuracy (87.5%, 87.0%). Further analysis suggested that, when the crowd's and GPT-4's labeling strengths are complementary, aggregating them could increase labeling accuracy.
Zixin Tang, Chieh-Yang Huang, Tsung-Che Li, Ho Yin Sam Ng, Hen-Hsen Huang, Ting-Hao 'Kenneth' Huang
A language can have different varieties. These varieties can affect the performance of natural language processing (NLP) models, including large language models (LLMs), which are often trained on data from widely spoken varieties. This paper introduces a novel and cost-effective approach to benchmark model performance across language varieties. We argue that international online review platforms, such as Booking.com, can serve as effective data sources for constructing datasets that capture comments in different language varieties from similar real-world scenarios, like reviews for the same hotel with the same rating using the same language (e.g., Mandarin Chinese) but different language varieties (e.g., Taiwan Mandarin, Mainland Mandarin). To prove this concept, we constructed a contextually aligned dataset comprising reviews in Taiwan Mandarin and Mainland Mandarin and tested six LLMs in a sentiment analysis task. Our results show that LLMs consistently underperform in Taiwan Mandarin.
Ting-Yao E. Hsu, Yi-Li Hsu, Shaurya Rohatgi, Chieh-Yang Huang, Ho Yin Sam Ng, Ryan Rossi, Sungchul Kim, Tong Yu, Lun-Wei Ku, C. Lee Giles, Ting-Hao K. Huang
Since the SciCap datasets launch in 2021, the research community has made significant progress in generating captions for scientific figures in scholarly articles. In 2023, the first SciCap Challenge took place, inviting global teams to use an expanded SciCap dataset to develop models for captioning diverse figure types across various academic fields. At the same time, text generation models advanced quickly, with many powerful pre-trained large multimodal models (LMMs) emerging that showed impressive capabilities in various vision-and-language tasks. This paper presents an overview of the first SciCap Challenge and details the performance of various models on its data, capturing a snapshot of the fields state. We found that professional editors overwhelmingly preferred figure captions generated by GPT-4V over those from all other models and even the original captions written by authors. Following this key finding, we conducted detailed analyses to answer this question: Have advanced LMMs solved the task of generating captions for scientific figures?
Ting-Yao Hsu, Chieh-Yang Huang, Yen-Chia Hsu, Ting-Hao 'Kenneth' Huang
We introduce the first dataset for human edits of machine-generated visual stories and explore how these collected edits may be used for the visual story post-editing task. The dataset, VIST-Edit, includes 14,905 human edited versions of 2,981 machine-generated visual stories. The stories were generated by two state-of-the-art visual storytelling models, each aligned to 5 human-edited versions. We establish baselines for the task, showing how a relatively small set of human edits can be leveraged to boost the performance of large visual storytelling models. We also discuss the weak correlation between automatic evaluation scores and human ratings, motivating the need for new automatic metrics.
Hua Shen, Chieh-Yang Huang, Tongshuang Wu, Ting-Hao 'Kenneth' Huang
Despite a surge collection of XAI methods, users still struggle to obtain required AI explanations. Previous research suggests chatbots as dynamic solutions, but the effective design of conversational XAI agents for practical human needs remains under-explored. This paper focuses on Conversational XAI for AI-assisted scientific writing tasks. Drawing from human linguistic theories and formative studies, we identify four design rationales: "multifaceted", "controllability", "mix-initiative", "context-aware drill-down". We incorporate them into an interactive prototype, ConvXAI, which facilitates heterogeneous AI explanations for scientific writing through dialogue. In two studies with 21 users, ConvXAI outperforms a GUI-based baseline on improving human-perceived understanding and writing improvement. The paper further discusses the practical human usage patterns in interacting with ConvXAI for scientific co-writing.
Ting-Hao 'Kenneth' Huang, Chieh-Yang Huang, Chien-Kuang Cornelia Ding, Yen-Chia Hsu, C. Lee Giles
This paper introduces CODA-19, a human-annotated dataset that codes the Background, Purpose, Method, Finding/Contribution, and Other sections of 10,966 English abstracts in the COVID-19 Open Research Dataset. CODA-19 was created by 248 crowd workers from Amazon Mechanical Turk within 10 days, and achieved labeling quality comparable to that of experts. Each abstract was annotated by nine different workers, and the final labels were acquired by majority vote. The inter-annotator agreement (Cohen's kappa) between the crowd and the biomedical expert (0.741) is comparable to inter-expert agreement (0.788). CODA-19's labels have an accuracy of 82.2% when compared to the biomedical expert's labels, while the accuracy between experts was 85.0%. Reliable human annotations help scientists access and integrate the rapidly accelerating coronavirus literature, and also serve as the battery of AI/NLP research, but obtaining expert annotations can be slow. We demonstrated that a non-expert crowd can be rapidly employed at scale to join the fight against COVID-19.
Chieh-Yang Huang, Tristan Labetoulle, Ting-Hao Kenneth Huang, Yi-Pei Chen, Hung-Chen Chen, Vallari Srivastava, Lun-Wei Ku
We present MoodSwipe, a soft keyboard that suggests text messages given the user-specified emotions utilizing the real dialog data. The aim of MoodSwipe is to create a convenient user interface to enjoy the technology of emotion classification and text suggestion, and at the same time to collect labeled data automatically for developing more advanced technologies. While users select the MoodSwipe keyboard, they can type as usual but sense the emotion conveyed by their text and receive suggestions for their message as a benefit. In MoodSwipe, the detected emotions serve as the medium for suggested texts, where viewing the latter is the incentive to correcting the former. We conduct several experiments to show the superiority of the emotion classification models trained on the dialog data, and further to verify good emotion cues are important context for text suggestion.