Showing 1–13 of 13 results
/ Date/ Name
Jun 2, 2023The Influence of Variable Frame Timing on First-Person GamingMay 5, 2021A Case Study of First Person Aiming at Low Latency for EsportsMar 22, 2022Mouse Sensitivity Effects in First-Person Targeting TasksFeb 10, 2022FirstPersonScience: Quantifying Psychophysics for First Person Shooter TasksFeb 10, 2022Experimental Augmented Reality User ExperienceMay 26, 2023Toward Understanding Display Size for FPS Esports AimingApr 22, 2026Short-time, Wavelet-inspired Mouse Submovement DetectionSep 15, 2020Optical Gaze Tracking with Spatially-Sparse Single-Pixel DetectorsMay 3, 2019Toward Standardized Classification of Foveated DisplaysAug 12, 2020SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition with DistractorsAug 24, 2022The Esports Frontier: Rendering for Competitive GamesJul 7, 2025Esports and expertise: what competitive gaming can teach us about masteryMar 10, 2021A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clients