Daniel Gordon, Dieter Fox, Ali Farhadi
Long-term planning poses a major difficulty to many reinforcement learning algorithms. This problem becomes even more pronounced in dynamic visual environments. In this work we propose Hierarchical Planning and Reinforcement Learning (HIP-RL), a method for merging the benefits and capabilities of Symbolic Planning with the learning abilities of Deep Reinforcement Learning. We apply HIPRL to the complex visual tasks of interactive question answering and visual semantic planning and achieve state-of-the-art results on three challenging datasets all while taking fewer steps at test time and training in fewer iterations. Sample results can be found at youtu.be/0TtWJ_0mPfI
Sarah Pratt, Mark Yatskar, Luca Weihs, Ali Farhadi, Aniruddha Kembhavi
We introduce Grounded Situation Recognition (GSR), a task that requires producing structured semantic summaries of images describing: the primary activity, entities engaged in the activity with their roles (e.g. agent, tool), and bounding-box groundings of entities. GSR presents important technical challenges: identifying semantic saliency, categorizing and localizing a large and diverse set of entities, overcoming semantic sparsity, and disambiguating roles. Moreover, unlike in captioning, GSR is straightforward to evaluate. To study this new task we create the Situations With Groundings (SWiG) dataset which adds 278,336 bounding-box groundings to the 11,538 entity classes in the imsitu dataset. We propose a Joint Situation Localizer and find that jointly predicting situations and groundings with end-to-end training handily outperforms independent training on the entire grounding metric suite with relative gains between 8% and 32%. Finally, we show initial findings on three exciting future directions enabled by our models: conditional querying, visual chaining, and grounded semantic aware image retrieval. Code and data available at https://prior.allenai.org/projects/gsr.
Yao-Hung Hubert Tsai, Santosh Divvala, Louis-Philippe Morency, Ruslan Salakhutdinov, Ali Farhadi
Visual relationship reasoning is a crucial yet challenging task for understanding rich interactions across visual concepts. For example, a relationship 'man, open, door' involves a complex relation 'open' between concrete entities 'man, door'. While much of the existing work has studied this problem in the context of still images, understanding visual relationships in videos has received limited attention. Due to their temporal nature, videos enable us to model and reason about a more comprehensive set of visual relationships, such as those requiring multiple (temporal) observations (e.g., 'man, lift up, box' vs. 'man, put down, box'), as well as relationships that are often correlated through time (e.g., 'woman, pay, money' followed by 'woman, buy, coffee'). In this paper, we construct a Conditional Random Field on a fully-connected spatio-temporal graph that exploits the statistical dependency between relational entities spatially and temporally. We introduce a novel gated energy function parametrization that learns adaptive relations conditioned on visual observations. Our model optimization is computationally efficient, and its space computation complexity is significantly amortized through our proposed parameterization. Experimental results on benchmark video datasets (ImageNet Video and Charades) demonstrate state-of-the-art performance across three standard relationship reasoning tasks: Detection, Tagging, and Recognition.
Wei Yang, Xiaolong Wang, Ali Farhadi, Abhinav Gupta, Roozbeh Mottaghi
How do humans navigate to target objects in novel scenes? Do we use the semantic/functional priors we have built over years to efficiently search and navigate? For example, to search for mugs, we search cabinets near the coffee machine and for fruits we try the fridge. In this work, we focus on incorporating semantic priors in the task of semantic navigation. We propose to use Graph Convolutional Networks for incorporating the prior knowledge into a deep reinforcement learning framework. The agent uses the features from the knowledge graph to predict the actions. For evaluation, we use the AI2-THOR framework. Our experiments show how semantic knowledge improves performance significantly. More importantly, we show improvement in generalization to unseen scenes and/or objects. The supplementary video can be accessed at the following link: https://youtu.be/otKjuO805dE .
Gabriel Ilharco, Rowan Zellers, Ali Farhadi, Hannaneh Hajishirzi
The success of large-scale contextual language models has attracted great interest in probing what is encoded in their representations. In this work, we consider a new question: to what extent contextual representations of concrete nouns are aligned with corresponding visual representations? We design a probing model that evaluates how effective are text-only representations in distinguishing between matching and non-matching visual representations. Our findings show that language representations alone provide a strong signal for retrieving image patches from the correct object categories. Moreover, they are effective in retrieving specific instances of image patches; textual context plays an important role in this process. Visually grounded language models slightly outperform text-only language models in instance retrieval, but greatly under-perform humans. We hope our analyses inspire future research in understanding and improving the visual capabilities of language models.
Mitchell Wortsman, Gabriel Ilharco, Jong Wook Kim, Mike Li, Simon Kornblith, Rebecca Roelofs, Raphael Gontijo-Lopes, Hannaneh Hajishirzi, Ali Farhadi, Hongseok Namkoong, Ludwig Schmidt
Large pre-trained models such as CLIP or ALIGN offer consistent accuracy across a range of data distributions when performing zero-shot inference (i.e., without fine-tuning on a specific dataset). Although existing fine-tuning methods substantially improve accuracy on a given target distribution, they often reduce robustness to distribution shifts. We address this tension by introducing a simple and effective method for improving robustness while fine-tuning: ensembling the weights of the zero-shot and fine-tuned models (WiSE-FT). Compared to standard fine-tuning, WiSE-FT provides large accuracy improvements under distribution shift, while preserving high accuracy on the target distribution. On ImageNet and five derived distribution shifts, WiSE-FT improves accuracy under distribution shift by 4 to 6 percentage points (pp) over prior work while increasing ImageNet accuracy by 1.6 pp. WiSE-FT achieves similarly large robustness gains (2 to 23 pp) on a diverse set of six further distribution shifts, and accuracy gains of 0.8 to 3.3 pp compared to standard fine-tuning on seven commonly used transfer learning datasets. These improvements come at no additional computational cost during fine-tuning or inference.
Aditya Kusupati, Matthew Wallingford, Vivek Ramanujan, Raghav Somani, Jae Sung Park, Krishna Pillutla, Prateek Jain, Sham Kakade, Ali Farhadi
Learning binary representations of instances and classes is a classical problem with several high potential applications. In modern settings, the compression of high-dimensional neural representations to low-dimensional binary codes is a challenging task and often require large bit-codes to be accurate. In this work, we propose a novel method for Learning Low-dimensional binary Codes (LLC) for instances as well as classes. Our method does not require any side-information, like annotated attributes or label meta-data, and learns extremely low-dimensional binary codes (~20 bits for ImageNet-1K). The learnt codes are super-efficient while still ensuring nearly optimal classification accuracy for ResNet50 on ImageNet-1K. We demonstrate that the learnt codes capture intrinsically important features in the data, by discovering an intuitive taxonomy over classes. We further quantitatively measure the quality of our codes by applying it to the efficient image retrieval as well as out-of-distribution (OOD) detection problems. For ImageNet-100 retrieval problem, our learnt binary codes outperform 16 bit HashNet using only 10 bits and also are as accurate as 10 dimensional real representations. Finally, our learnt binary codes can perform OOD detection, out-of-the-box, as accurately as a baseline that needs ~3000 samples to tune its threshold, while we require none. Code is open-sourced at https://github.com/RAIVNLab/LLC.
Kuo-Hao Zeng, Luca Weihs, Ali Farhadi, Roozbeh Mottaghi
We have observed significant progress in visual navigation for embodied agents. A common assumption in studying visual navigation is that the environments are static; this is a limiting assumption. Intelligent navigation may involve interacting with the environment beyond just moving forward/backward and turning left/right. Sometimes, the best way to navigate is to push something out of the way. In this paper, we study the problem of interactive navigation where agents learn to change the environment to navigate more efficiently to their goals. To this end, we introduce the Neural Interaction Engine (NIE) to explicitly predict the change in the environment caused by the agent's actions. By modeling the changes while planning, we find that agents exhibit significant improvements in their navigational capabilities. More specifically, we consider two downstream tasks in the physics-enabled, visually rich, AI2-THOR environment: (1) reaching a target while the path to the target is blocked (2) moving an object to a target location by pushing it. For both tasks, agents equipped with an NIE significantly outperform agents without the understanding of the effect of the actions indicating the benefits of our approach.
Matthew Wallingford, Aditya Kusupati, Keivan Alizadeh-Vahid, Aaron Walsman, Aniruddha Kembhavi, Ali Farhadi
Modern ML methods excel when training data is IID, large-scale, and well labeled. Learning in less ideal conditions remains an open challenge. The sub-fields of few-shot, continual, transfer, and representation learning have made substantial strides in learning under adverse conditions; each affording distinct advantages through methods and insights. These methods address different challenges such as data arriving sequentially or scarce training examples, however often the difficult conditions an ML system will face over its lifetime cannot be anticipated prior to deployment. Therefore, general ML systems which can handle the many challenges of learning in practical settings are needed. To foster research towards the goal of general ML methods, we introduce a new unified evaluation framework - FLUID (Flexible Sequential Data). FLUID integrates the objectives of few-shot, continual, transfer, and representation learning while enabling comparison and integration of techniques across these subfields. In FLUID, a learner faces a stream of data and must make sequential predictions while choosing how to update itself, adapt quickly to novel classes, and deal with changing data distributions; while accounting for the total amount of compute. We conduct experiments on a broad set of methods which shed new insight on the advantages and limitations of current solutions and indicate new research problems to solve. As a starting point towards more general methods, we present two new baselines which outperform other evaluated methods on FLUID. Project page: https://raivn.cs.washington.edu/projects/FLUID/.
Matt Deitke, Eli VanderBilt, Alvaro Herrasti, Luca Weihs, Jordi Salvador, Kiana Ehsani, Winson Han, Eric Kolve, Ali Farhadi, Aniruddha Kembhavi, Roozbeh Mottaghi
Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose ProcTHOR, a framework for procedural generation of Embodied AI environments. ProcTHOR enables us to sample arbitrarily large datasets of diverse, interactive, customizable, and performant virtual environments to train and evaluate embodied agents across navigation, interaction, and manipulation tasks. We demonstrate the power and potential of ProcTHOR via a sample of 10,000 generated houses and a simple neural model. Models trained using only RGB images on ProcTHOR, with no explicit mapping and no human task supervision produce state-of-the-art results across 6 embodied AI benchmarks for navigation, rearrangement, and arm manipulation, including the presently running Habitat 2022, AI2-THOR Rearrangement 2022, and RoboTHOR challenges. We also demonstrate strong 0-shot results on these benchmarks, via pre-training on ProcTHOR with no fine-tuning on the downstream benchmark, often beating previous state-of-the-art systems that access the downstream training data.
Sarah Pratt, Luca Weihs, Ali Farhadi
The last few years have witnessed substantial progress in the field of embodied AI where artificial agents, mirroring biological counterparts, are now able to learn from interaction to accomplish complex tasks. Despite this success, biological organisms still hold one large advantage over these simulated agents: adaptation. While both living and simulated agents make decisions to achieve goals (strategy), biological organisms have evolved to understand their environment (sensing) and respond to it (physiology). The net gain of these factors depends on the environment, and organisms have adapted accordingly. For example, in a low vision aquatic environment some fish have evolved specific neurons which offer a predictable, but incredibly rapid, strategy to escape from predators. Mammals have lost these reactive systems, but they have a much larger fields of view and brain circuitry capable of understanding many future possibilities. While traditional embodied agents manipulate an environment to best achieve a goal, we argue for an introspective agent, which considers its own abilities in the context of its environment. We show that different environments yield vastly different optimal designs, and increasing long-term planning is often far less beneficial than other improvements, such as increased physical ability. We present these findings to broaden the definition of improvement in embodied AI passed increasingly complex models. Just as in nature, we hope to reframe strategy as one tool, among many, to succeed in an environment. Code is available at: https://github.com/sarahpratt/introspective.
Mario Srouji, Hugues Thomas, Hubert Tsai, Ali Farhadi, Jian Zhang
Collision avoidance is key for mobile robots and agents to operate safely in the real world. In this work we present SAFER, an efficient and effective collision avoidance system that is able to improve safety by correcting the control commands sent by an operator. It combines real-world reinforcement learning (RL), search-based online trajectory planning, and automatic emergency intervention, e.g. automatic emergency braking (AEB). The goal of the RL is to learn an effective corrective control action that is used in a focused search for collision-free trajectories, and to reduce the frequency of triggering automatic emergency braking. This novel setup enables the RL policy to learn safely and directly on mobile robots in a real-world indoor environment, minimizing actual crashes even during training. Our real-world experiments show that, when compared with several baselines, our approach enjoys a higher average speed, lower crash rate, less emergency intervention, smaller computation overhead, and smoother overall control.
Matthew Wallingford, Aditya Kusupati, Alex Fang, Vivek Ramanujan, Aniruddha Kembhavi, Roozbeh Mottaghi, Ali Farhadi
Compositional representations of the world are a promising step towards enabling high-level scene understanding and efficient transfer to downstream tasks. Learning such representations for complex scenes and tasks remains an open challenge. Towards this goal, we introduce Neural Radiance Field Codebooks (NRC), a scalable method for learning object-centric representations through novel view reconstruction. NRC learns to reconstruct scenes from novel views using a dictionary of object codes which are decoded through a volumetric renderer. This enables the discovery of reoccurring visual and geometric patterns across scenes which are transferable to downstream tasks. We show that NRC representations transfer well to object navigation in THOR, outperforming 2D and 3D representation learning methods by 3.1% success rate. We demonstrate that our approach is able to perform unsupervised segmentation for more complex synthetic (THOR) and real scenes (NYU Depth) better than prior methods (29% relative improvement). Finally, we show that NRC improves on the task of depth ordering by 5.5% accuracy in THOR.
Matthew Wallingford, Vivek Ramanujan, Alex Fang, Aditya Kusupati, Roozbeh Mottaghi, Aniruddha Kembhavi, Ludwig Schmidt, Ali Farhadi
We propose Neural Priming, a technique for adapting large pretrained models to distribution shifts and downstream tasks given few or no labeled examples. Presented with class names or unlabeled test samples, Neural Priming enables the model to recall and conditions its parameters on relevant data seen throughout pretraining, thereby priming it for the test distribution. Neural Priming can be performed at test time, even for pretraining datasets as large as LAION-2B. Performing lightweight updates on the recalled data significantly improves accuracy across a variety of distribution shift and transfer learning benchmarks. Concretely, in the zero-shot setting, we see a 2.45% improvement in accuracy on ImageNet and 3.81% accuracy improvement on average across standard transfer learning benchmarks. Further, using Neural Priming at inference to adapt to distribution shift, we see a 1.41% accuracy improvement on ImageNetV2. These results demonstrate the effectiveness of Neural Priming in addressing the challenge of limited labeled data and changing distributions. Code is available at github.com/RAIVNLab/neural-priming.
Roozbeh Mottaghi, Mohammad Rastegari, Abhinav Gupta, Ali Farhadi
What happens if one pushes a cup sitting on a table toward the edge of the table? How about pushing a desk against a wall? In this paper, we study the problem of understanding the movements of objects as a result of applying external forces to them. For a given force vector applied to a specific location in an image, our goal is to predict long-term sequential movements caused by that force. Doing so entails reasoning about scene geometry, objects, their attributes, and the physical rules that govern the movements of objects. We design a deep neural network model that learns long-term sequential dependencies of object movements while taking into account the geometry and appearance of the scene by combining Convolutional and Recurrent Neural Networks. Training our model requires a large-scale dataset of object movements caused by external forces. To build a dataset of forces in scenes, we reconstructed all images in SUN RGB-D dataset in a physics simulator to estimate the physical movements of objects caused by external forces applied to them. Our Forces in Scenes (ForScene) dataset contains 10,335 images in which a variety of external forces are applied to different types of objects resulting in more than 65,000 object movements represented in 3D. Our experimental evaluations show that the challenging task of predicting long-term movements of objects as their reaction to external forces is possible from a single image.
Hessam Bagherinezhad, Mohammad Rastegari, Ali Farhadi
Porting state of the art deep learning algorithms to resource constrained compute platforms (e.g. VR, AR, wearables) is extremely challenging. We propose a fast, compact, and accurate model for convolutional neural networks that enables efficient learning and inference. We introduce LCNN, a lookup-based convolutional neural network that encodes convolutions by few lookups to a dictionary that is trained to cover the space of weights in CNNs. Training LCNN involves jointly learning a dictionary and a small set of linear combinations. The size of the dictionary naturally traces a spectrum of trade-offs between efficiency and accuracy. Our experimental results on ImageNet challenge show that LCNN can offer 3.2x speedup while achieving 55.1% top-1 accuracy using AlexNet architecture. Our fastest LCNN offers 37.6x speed up over AlexNet while maintaining 44.3% top-1 accuracy. LCNN not only offers dramatic speed ups at inference, but it also enables efficient training. In this paper, we show the benefits of LCNN in few-shot learning and few-iteration learning, two crucial aspects of on-device training of deep learning models.
Mohammadreza Salehi, Mehrdad Farajtabar, Maxwell Horton, Fartash Faghri, Hadi Pouransari, Raviteja Vemulapalli, Oncel Tuzel, Ali Farhadi, Mohammad Rastegari, Sachin Mehta
Contrastive language image pretraining (CLIP) is a standard method for training vision-language models. While CLIP is scalable, promptable, and robust to distribution shifts on image classification tasks, it lacks object localization capabilities. This paper studies the following question: Can we augment CLIP training with task-specific vision models from model zoos to improve its visual representations? Towards this end, we leverage open-source task-specific vision models to generate pseudo-labels for an uncurated and noisy image-text dataset. Subsequently, we train CLIP models on these pseudo-labels in addition to the contrastive training on image and text pairs. This simple setup shows substantial improvements of up to 16.3% across different vision tasks, including segmentation, detection, depth estimation, and surface normal estimation. Importantly, these enhancements are achieved without compromising CLIP's existing capabilities, including its proficiency in promptable zero-shot classification.
Kiana Ehsani, Hessam Bagherinezhad, Joseph Redmon, Roozbeh Mottaghi, Ali Farhadi
We introduce the task of directly modeling a visually intelligent agent. Computer vision typically focuses on solving various subtasks related to visual intelligence. We depart from this standard approach to computer vision; instead we directly model a visually intelligent agent. Our model takes visual information as input and directly predicts the actions of the agent. Toward this end we introduce DECADE, a large-scale dataset of ego-centric videos from a dog's perspective as well as her corresponding movements. Using this data we model how the dog acts and how the dog plans her movements. We show under a variety of metrics that given just visual input we can successfully model this intelligent agent in many situations. Moreover, the representation learned by our model encodes distinct information compared to representations trained on image classification, and our learned representation can generalize to other domains. In particular, we show strong results on the task of walkable surface estimation by using this dog modeling task as representation learning.
Joseph Redmon, Santosh Divvala, Ross Girshick, Ali Farhadi
We present YOLO, a new approach to object detection. Prior work on object detection repurposes classifiers to perform detection. Instead, we frame object detection as a regression problem to spatially separated bounding boxes and associated class probabilities. A single neural network predicts bounding boxes and class probabilities directly from full images in one evaluation. Since the whole detection pipeline is a single network, it can be optimized end-to-end directly on detection performance. Our unified architecture is extremely fast. Our base YOLO model processes images in real-time at 45 frames per second. A smaller version of the network, Fast YOLO, processes an astounding 155 frames per second while still achieving double the mAP of other real-time detectors. Compared to state-of-the-art detection systems, YOLO makes more localization errors but is far less likely to predict false detections where nothing exists. Finally, YOLO learns very general representations of objects. It outperforms all other detection methods, including DPM and R-CNN, by a wide margin when generalizing from natural images to artwork on both the Picasso Dataset and the People-Art Dataset.
Gunnar A. Sigurdsson, Santosh Divvala, Ali Farhadi, Abhinav Gupta
Actions are more than just movements and trajectories: we cook to eat and we hold a cup to drink from it. A thorough understanding of videos requires going beyond appearance modeling and necessitates reasoning about the sequence of activities, as well as the higher-level constructs such as intentions. But how do we model and reason about these? We propose a fully-connected temporal CRF model for reasoning over various aspects of activities that includes objects, actions, and intentions, where the potentials are predicted by a deep network. End-to-end training of such structured models is a challenging endeavor: For inference and learning we need to construct mini-batches consisting of whole videos, leading to mini-batches with only a few videos. This causes high-correlation between data points leading to breakdown of the backprop algorithm. To address this challenge, we present an asynchronous variational inference method that allows efficient end-to-end training. Our method achieves a classification mAP of 22.4% on the Charades benchmark, outperforming the state-of-the-art (17.2% mAP), and offers equal gains on the task of temporal localization.