Showing 181–200 of 237 results
/ Date/ Name
Aug 4, 2021VBridge: Connecting the Dots Between Features and Data to Explain Healthcare ModelsJul 29, 2021Design-Driven Requirements for Computationally Co-Creative Game AI Design ToolsJul 22, 2021Preliminary investigation into how limb choice affects kinesthetic perceptionJul 22, 2021Towards an understanding of how humans perceive stiffness during bimanual explorationJul 20, 2021Readability Research: An Interdisciplinary ApproachJul 16, 2021MultiVision: Designing Analytical Dashboards with Deep Learning Based RecommendationJun 25, 2021Unpacking Adherence and Engagement in Pervasive Health GamesJun 25, 2021Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle GamesJun 25, 2021Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team PerformanceApr 14, 2021Mitigating the Effects of Reading Interruptions by Providing Reviews and PreviewsApr 13, 2021Developing a Conversational Recommendation System for Navigating Limited OptionsApr 13, 2021Lets Make A Story Measuring MR Child EngagementMar 9, 2021Analyzing Human Models that Adapt OnlineMar 8, 2021Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and EngineeringMar 6, 2021ReadNet: A Hierarchical Transformer Framework for Web Article Readability AnalysisJan 14, 2021Evaluating the Robustness of Collaborative AgentsJan 11, 2021Learning to Automate Chart Layout Configurations Using Crowdsourced Paired ComparisonDec 13, 2020Explanation from SpecificationNov 9, 2020ROIAL: Region of Interest Active Learning for Characterizing Exoskeleton Gait Preference LandscapesOct 21, 2020Multi-Domain Dialogue State Tracking based on State Graph